Dead Suns, Session 16

Watch the entire session on YouTube at https://youtu.be/6fturwSknCI.

Retreating to the Raza, the crew mulled over what to produce with the 10 units of cold iron they had collected. In the end, they decided Wesley should craft a set of cold iron tin foil hats (+2 to saves vs mind-affecting abilities used by fey, fiends, and undead) and some weapon treatments (2 clips of projectile ammo and 1 melee weapon treatment). He handcrafted each tin foil hat for each person and added his Starcrusher logo as well. Seeing the Disney-style mouse ears Wesley had crafted for Cypher, the operative opted not to wear one. Switch opted to have the cold iron worked into the biomechanical flesh around his head. With improved weaponry in hand the crew return to their exploration of the asteroid’s surface.

Before heading back out to further explore, they decided to run some scans from the ship. They hoped to find more cold iron on the asteroid but that search proved fruitless. However, they did locate several deposits of silver ore which could prove quite lucrative. Wesley quickly grabbed his blanket and emblazoned it with the Starcrusher logo. He ran outside and planted the flag. Drez let him down gently, informing him asteroid couldn’t be claimed that way anymore. He quickly detailed the forms Wesley would need to fill out. Wesley returned to the ship dejected but still, he had a plan in mind.

A message arrived for Cypher from Clara-247 (see below).​

Message for Cypher from Clara-247

The message does not bode well although Nuil is skeptical of the bounty hunter’s motives. Ryder is a little less so. Either way, the group decides they should keep their eyes open with a new contract on their heads. They decide when they get back to civilization (or a drift beacon) Cypher will check to see if he can learn more about the bounty.

In a brief moment of drama, Wesley brings memories of his lost parents to the forefront and Cypher is reminded he still has not told his young ward what he had learned in the Starfinder Headquarters on Absalom Station.

The crew inventoried their weapons in preparation for the hunt of the Skreesire. Ryder took a clip of cold iron projectile for his tactical automatic pistol. Nuil and Cypher split the 5 cold iron frag grenades between them. The last cold iron treatment was applied to Drez’s tactical pike.​

16.1

​The crew leaves the ship and returns to exploration. After a bit of debate, they decide to check out the green pool (just as Billy came online and was able to bolster the group).

As they traversed the asteroid they were ambushed by three skreeling, offspring of the skreesire. The creatures landed a few lucky hits and their resistances protected them somewhat but the crew were too much for the skreesire’s children.

While the group recovered, Nuil climbed into the alcove from which the skreeling had emerged (A2). There she found more of the silvery ash and two large humanoid corpses. Nuil identified the humanoids as sarcesian, like Yex. Each of them was armed with Advanced Diasporan Sniper Rifle. They were killed by the skreeling.

Nuil began to wonder what so many people had been doing on this asteroid.

They also find a third medium humanoid corpse hidden in the drift of ash. After some examination, Nuil is able to identify the corpse as a damayan lashunta. A patch on the body identifies it as an employee of a company called Imura Excavations. Drez remembers the company as a small team of miners from the Hardscrabble Collective from Castrovel. They had disappeared decades ago and were last reported to be heading to the Diaspora on a hot tip about a heavy source of silver ore. They were never heard from again. Carefully laid behind the corpse are 4 bars of silver ore (worth 4,800 credits). Perhaps there was more to that hot tip than anyone realized.

Nuil changed her mind and decided she wanted to keep looking for bodies. This was proving quite lucrative. Wesley leaps into the next pile of ash and comes up empty handed. This was not Wesley’s day to shine (especially covered in ash).

The group approached the green pool but I crit the stealth check for the skreesire hidden south of the pool. The result was a total of 43.

“Ominously propped” became a thing. 🙂

Drez “poked” around with his pike and strikes something metal. But before he can investigate further the skreesire reveals itself and attacks!​ Surprise round.

​The skreesire invaded the mind of Drez and took control of him. The vesk was consumed by the overwhelming urge to attack his former allies. Switch realized Drez was under the skreesire’s control so he charged the beast and slashed it with his carbon steel curve blade. He immediately realized the creature is resistant to his attack. Wesley yelled, “Damn son, save some for us!”

Skreesire

Drez turned on Switch and slashed into his ally with his tactical pike. The rest of the crew was confused by the attack (and Drez failed his Will save to throw off the skreesire’s control).

Wesley tossed a grenade at the skreesire but failed to account for Switch’s proximity to the monster. Both the monster and the soldier threw themselves clear of the grenade blast (half damage). Under Wesley’s command, TIM-X hosed down Drez. The mechanic hoped it might snap Drez out of whatever was controlling him but it had no effect.

Cypher quickly drew his azimuth laser pistol and opened fire on the monster. CRIT! He blasted the skreesire for 26 points of damage (after resistance) and set the beast on fire. Cypher remarked, “Now THAT’s how it’s done!” Then he promptly retreated to a safe distance on the other side of the crew from the skreesire.

Nuil cast Inject Nanobots on one of her cold iron frag grenades.

Ryder saw the group’s opportunity and rallied them with some encouraging words and fired his pistol as well (but missed). As always, the group greatly benefited from his buffs.

Suddenly, the group spotted two swarms (swarms as in quantity, not the swarm rules) attacking from behind. Nuil recognized them as juvenile skreeling. Four of them surrounded Wesley and TIM-X and began biting at the pair.

​The other swarm surrounded Cypher but his armor protected him from all but 1 point of piercing damage.

On the other side of the battlefield, Switch continued his tactic to free Drez (by killing the skreesire) and swung at it wildly. One of his attack struck true and the skreesire’s blood flew wide.

There was a bit of banter about whether Switch could cleave or not. We decided he could not according to the rules which is fortunate for Drez.

Drez struck Switch again with his tactical pike and seeing his friend come to harm, he managed to throw off the skreesire’s mental control.

The skreesire began to wonder if it has possessed the wrong soldier and it reached out to Switch’s mind. Unfortunately, the beast could understand the android’s mind and could not take control of them. Switch was not happy someone tried to take control of him.

Wesley stepped forward (drawing several attacks of opportunity from the juvenile skreeling) and drew the liquidator disintegrator pistol he had scavenged from Tahomen on Castrovel. A cone of dark energy emitted from the pistol and the thin air of the asteroid was filled with the sound of screaming voices. When the energy faded it left a faint howling on the wind. Startled, Wesley dropped the pistol and ordered TIM-X to open fire on the juvenile skreeling. The combat drone began to blast the critters, turning them into space goo.

Cypher activated his hologram clone ability and rolled a 1 on a 1d4. Only a single clone was created. NARUTO BATTLE MUSIC! Shadow Clone Jutsu! Cypher and his clone charged into battle and the juvenile skreeling attacked but they were tricked by the hologram and attacked it. The clone was hit and popped but it had served its purpose. Cypher readied for his next opportunity to strike!

Learning from Wesley’s toss of the grenade, Nuil tossed her grenade perfectly into the corner to protect her allies from damage. The skreesire could not dodge the blast and the nanobots swarmed into his wounds. The creature made its saving throw and took half damage from the spell but overall, it was a devastating attack.

Ryder recognized the skreesire was flatfooted and unloaded with his pistol (full round attack). One of the shots flew wide and the other bounced off the skreesire’s side. Not to be deterred, he rallied the crew again for another round. “Get ’em!”

The juvenile skreeling which had been hounding Cypher rushed forward and attacked Nuil and Drez. Both took damage.

Switch hopped and slashed through the head of the skreesire and killed it. Then he quickly maneuvered around the edge of the crew and slashed through one of the juvenile skreeling.

The remaining juvenile skreeling did not pose much of a threat and the crew quickly dispatched them.

Immediately after the battle, Drez and Switch got in each other’s faces. Their exchange of blows had not been forgotten. Mucho machismo! Nuil dismissed the both of them and then set about searching the area for anything of value. She has the loot bug!

The corpse by the pool was wearing torn black robes and on it they found an amulet. Nuil identified it as the Symbol of the Devourer, confirming the cult had been here at some point. They also found a satchel full of coins from Old Golarion worth 1,200 credits. Buried in the satchel was also a unique pistol which Wesley identified as a Red Star Plasma Pistol.

Returning to the metal object Drez had located in the ash drift they discover it is a hatch. Before opening the port, they decide to examine the green pool and find it is a potent acid. Nuil takes a sample for study (or perhaps as an improvised weapon).

Ryder then led the group to the mound of corpses they had spotted from a distance and after a disgusting search of the pile, they find a pair of magical Gloves of Storing, an onyx and ruby ankle bracelet worth 1,150 credits, and 3 credsticks with 800 credits on them.

Ryder “greeded” the plasma pistol. Wesley took one of the gloves and Ryder took the other.

After some time, Wesley finally reclaimed his nerve and retrieved the disintegrator pistol from where he dropped it.

Finally, the group returned to the hatch and searched for any security measures but found none. They opened the hatch and saw a tube which led down to a larger room. Drez dropped down and found himself in a circular chamber with another door leading to a long hallway. He realized he was standing in an airlock. The rest of the group followed and they closed the hatch. They spot a datapad on the wall. Cypher, Wesley, and Nuil quickly hack it and identify the pad had last been used a few days ago to unlock the inner door but whoever did so, did not restore the atmosphere.

Wesley took a moment to add an obnoxiously long banner to the datapad which will force future visitors to sit through the long banner before they could use it. 🙂

16.2

They opened the inner door and went down the long tunnel. There was no light in the tunnel and at the end, they found a wide, sliding door. Wesley pressed his ear up against the door and set off a trap. Drez and Wesley are attacked by mind-affecting spores (both failed their Will saving throws) and suffer a -4 to Intelligence, Wisdom, and Charisma (checks, skills, etc) for 1 hour. While this barely affected Drez, Wesley was devastated by his stunted intellect.

Cypher disabled the trap and opened the door. Beyond it they found a long chamber with strange stone structures, murals along the back wall, and a computer terminal in the center of the wider part of the chamber.

Drez, Ryder, Switch and Wesley moved across the room while Cypher and Nuil examined the computers. Suddenly, a laser grid sprung to life and scorched Wesley and Ryder. It quickly began to move westward down the chamber, driving the former group towards the mural. Cypher and Nuil leapt into action and began slicing the system while the laser grid advanced. The four PCs in peril moved to the far side of the room and began shooting at the emitters generating the laser grid. Fortunately, Cypher and Nuil skillfully hacked the system and managed to disable the trap.

While Nuil tended to Wesley’s wounds, Cypher took a moment to work through the computer terminal and realized he could control the structure’s environmentals, unlock doors, and control the two traps they had encountered.

END OF SESSION​

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