Dead Suns – Session 25

You can watch the video on YouTube at https://youtu.be/6D_6kdPtNb4.

​Nuil rushed to tend to Kiram wounds. Kiram explained he was keeping watch over the entrance to the Temple Found under Tyzael’s orders. He had seen Hoyfeq plead with Xavra to reopen the doors of the Temple Found but the crazed huntmaster still refused. Kiram confessed he believed Hoyfeq had grown weak and Xavra was now the leader of their people. Tyzael believed Hoyfeq was ashamed he had lost control and unjustly drove Tyzael away from the tribe when she forced the issue. Tyzael revealed herself as a mystic and healed Karim’s remaining wounds.

While the group debated what to do next Nuil studied the corpses of the sharpwings and gathered 174 Bio UBPs.

Cypher Quote: “That’s your plan!?! That’s not even 12% of a plan!”

Ryder asked where they could find Hoyfeq and Tyzael said they would find him at the Temple Found or north of there at Hearth.

Wesley Quote: “I think Ryder’s got the gentle touch.”

The group completed its trek to the Temple Found and spotted two warriors standing guard. They noticed the guards were not watching the road as much as they were watching the doors to the temple. Wesley launched Canary to scout the exterior of the temple which drew the attention of the sentries. The effort was not a loss as the young mechanic identified numerous air ducts on the roof of the temple.

The warriors know Tyzael and confront her (and the demons she brought with her). The mystic insisted they should not allow this conflict to divide them but the warriors did not trust the PCs. Fortunately, Nuil managed to convince them the PCs were not the same of the cultists. However, they insisted the group go speak with Hoyfeq.

The group continued their trek and decided to find a place to get some serious rest. At the base level of a building northwest of the Temple Found they found a defensible nook they could shelter in.

Before they sheltered, Wesley noticed one of the warriors from outside the Temple Found had followed them. The PCs brazenly called out their stalker and Wesley/TIM-X fired a warning shot which scared the warrior off.

While resting, Tyzael casts a powerful spell enabling all of the PCs to communicate with the kish. She informed them Talavet had recently blessed her with the knowledge of this spell. At the time, she had not understood while her goddess would share this particular spell with her but she now believed it had been bestowed on her to help the PCs.

Tyzael Quote: “All must prove their worth to the ancestors.”

The group asked her about Istamak, in particular, if her people slept for the entire night. She said they do not and she mused that is one of the mysteries she wondered about. Her people do not follow the cycles of their home. She asked the ancestors about this once and they told her about a people called the Kishaleen but she did not understand most of what they told her.

Eight hours later the sky is still dark but the PCs are well rested. They continued their journey to Hearth. As they approached the settlement, Nuil asked how many people lived there. Tyzael told her there were several hundred in Hearth. Cypher followed this up and asked, “How many are locked up in the temple?” Tyzael admitted she did not know how many hunter Xavra had taken into the temple with him. The operative wondered if Tyzael’s people could take Xavra if the PCs would get the temple open but Tyzael did not believe so. She thought Xavra would have taken the best of her people’s hunters with her and taking the temple by force would be costly in lives. The group decided to stick to their plan of action and speak with Hoyfeq to ask for his help.

25.2
Sentries stopped the PCs as they approached Hearth. Once again, Tyzael was informed she was not welcome and the sentries were horrified to see her with the “demons” who had attacked them and defiled the temple. The PCs explained (again) they were not the cultists and eventually convinced the sentries to take a request to Hoyfeq for an audience.

Nuil Quote: “Look, four arms. Not the demons!”

While the group waited for Hoyfeq, the PCs questioned Tyzael more about the situation and the “demons” who came before them. The PCs also told Tyzael a bit about the Devourer who the cultists worshipped.

Hoyfeq, the aged and battle worn chieftain, arrived and stopped 50 yards from the group. He admonished Tyzael for returned to Hearth. She explained she had brought the PCs to help and Hoyfeq bristled at being challenged again. Ryder spoke to the chieftain and Hoyfeq grew angry that Tyzael had shared the kish’s language with them. Ryder bluffed the chieftain and told a story about a prophet who sent them to reunite all of Hoyfeq’s people. He asked for Hoyfeq’s blessing. Hoyfeq, a prideful leader, lied and said he had ordered Xavra to keep the door to the temple shut. He did not like the PCs and he did not want anyone’s help. Cypher called him on his bluff.

Nuil explained the demons had taken a dangerous weapon from the temple, one which could destroy stars. Hoyfeq denied this as a foolish tale. Nuil grew frustrated and Ryder pled for Hoyfeq to take a wiser approach.

HoyfeqFinally, Hoyfeq dropped the façade and admitted he had grown old and weak. He told the group there was a way to open the doors to the Temple Found past down from chieftain to chieftain. There was a place in the Broken Lands where the chieftain could retrieve “magic words” from the ancestors which could open the doors. When he shared this hidden secret, he passed the role of chieftain to Tyzael. He admitted he was too old to make the journey but Tyzael’s allies should be able to survive it.

Cypher Quote: “The Broken Lands? Why is it never the Happy Lands? The Candy Lands? Why is it never the lands of rainbows and puppies?”

On the PCs map, Hoyfeq showed them one of the floating rocks in the northwest corner of Istamak. Ryder wondered aloud if the group should retreat to their ship. This confused Hoyfeq and Ryder explained that once the kish flew in ships like the PCs. Hoyfeq was not sure he believed the tale.

The PCs returned to the Raza to find the gangplank is down and the ship is in disarray. They checked the ship’s systems and discovered Li Shao-Sho managed to free herself. She rummaged through the ship until she found her gear. In a secret compartment in the butt of her rifle, she retrieved more of the drugs she had grown addicted to. She injected herself and then left the ship, disappearing into Istamak. Ryder used the ship’s sensors to scan Istamak but could not locate the wayward bounty hunter. The group debated what to do. In the end, they decided to rely on Tyzael’s hunters to track Li. More than anything, they did not want Li to ruin the work they had already done.

The PCs dropped Tyzael off at Cloudside to begin the hunt for Li and they continued on to the Broken Lands. They quickly found their way to the designated island and circle it. They find there is nowhere to land their ship. Switch maneuvered the ship in close enough for the PCs to drop onto the island. Zaleria and Drez stayed in the ship.

25.3
The PCs who ventured onto the island found a building covered in white mold with a sign labeled Securitech. The air is filled with a sweet honey-like smell. Nuil decided to take some samples from the mold (36 Bio-UBPs and the trait Angry). She took a moment to study the mold but did not recognize it’s species (failed check).

The group had the environmental protections of their armor but to be safe, Nuil cast Life Bubble on everyone (which did protect them from some of the threats in this location).

The crew spied in the windows (after cleaning enough of the mold off) and see a reception-like area and a couple conference rooms. Just for good measure, Wesley flew Canary around and above the building to look for other entrances. He found none.

C. Securitech Offices

Switch tried to pry open the doors but the mold held firm. Nuil tried to analyze the mold again to see if there was a way to break it free (another failed check, a botch this time). Ryder wondered if it was angry mold and they just had to be nice to it. While the group worked on the puzzle, Switch used his bone blade and cut down the seam of the door. He managed to break it open.

The smell of sickening sweet decay was thick inside the building. Nuil rushed to the mushrooms on the floor but found they weren’t very useful to her. Ryder searched the rest of the area and found some ancient calibration tools. Although worthless, Wesley claimed those.

The PCs passed through the hallway and into the cubicle offices in the northwest corner of the building. The room in the corner was a location for preparing meals and an ancient refrigerating unit which still had power. Wesley extracted the power supply from the unit and 86 UBPs of scrap. Hidden in the back of the unit is a syringe with whirling purple liquid. Nuil identified it as a serum of enhancement (scientist).

Beyond the cubicles they found two offices for a Chief Executive Officer and a Chief Technical Officer. They found a child-sized set of ancient kishaleen armor with stats equivalent to the next level of armor for Cypher.

East of the offices, they found another door grown over with the mold. They use Switch’s “universal key” to open this door as well. Beyond they found a workshop. Wesley walked into the room and stumbled into a hazard. Wiring on one of the workbenches decayed and electrified one of the floor plates. When Wesley walked across it, he closed the circuit and electricity threw him back across the room.

They rummaged through the room and found an ancient kishaleen motion detector. Nuil handed it over to Wesley who needed something to make him feel better after walking into the hazard.

They moved into the southeast room and found another room covered in mold except where two large server mainframes sat. The mold did not grow on the mainframes. The group searched for a means to turn the power on but realized there was no good source. Wesley decided to use the power unit he scavenged and rigs up the system to run for 1 minute (10 rounds). This was not a large window to retrieve the data they needed but Cypher thought it would be long enough.

Wesley powered up the system and the PCs waited 2 rounds for the system to come online. Cypher began running his protocols and immediately ran into resistance. The system gave everyone around the mainframe a slight jolt which stuns them for just a moment. Cypher bravely told everyone to back out of the room and he took Nuil’s serum of enhancement (scientist) which gave him an additional bonus to Computer checks. This enables him to successfully bypass the system’s security protocols. The system gives him a password to access the Foundry.

With the necessary information in hand the search the room one last time and find an ancient kishaleen weapon (equivalent of an ultrathin doshko). Nuil examined the biological material on the floor and identified it as the inner lining of an animal’s stomach. They suddenly realized the mold was more than they realized and they were inside its stomach.

Nuil quickly recognized the creature as a writher swarm, a mobile mold with carnivorous tastes for flesh.

25.4

The writher swarm attacked. The battle starts at the 2 hour and 10 minute mark in the video. The PCs opened fire on the swarm and Switch was engulfed by it but they managed to destroy it.

The building began to suddenly collapse around them. The skill challenge to escape the collapsing building begins at the 2 hour 29 minute and 13 second mark.

The group barely managed to escape in time and were battered and worn from the experience. With the password in hand they began the return journey to Tyzael and Hoyfeq.​

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Dead Suns – Session 24 – Part 2

Watch this game session on YouTube at https://youtu.be/zlbKXSWSrs4.

The crew sorts through the data left in the museum’s systems and pieces together a history of the kishaleen and Istamak.

Grab your favorite beverage and a snack. It’s story time!

Thousands of years ago, the kishaleen were surveying Nejeor VI for its invaluable gas resources when they discovered numerous floating earth motes within the atmosphere of the world. They claimed the largest of these motes and decided to build facilities which would allow them easy access to the planet’s gases for mining. A few enterprising maltur (the engineers and innovators of the kishaleen) were inspired to create a manufacturing facility where they could create technological wonders like their people had never seen before. They called facility the Foundry and for a thousand years, they fulfilled this dream.

The Kishaleen Empire spread far and wide and eventually came into contact with an equally powerful empire deep in what is now known as the Vast called the Sivv. Initial contact and diplomatic relations did go well between the two empires and conflict erupted. This grew into a full-blown war which lasted hundreds of years.

Until the fateful day when the Sivv devoted most of their resources to build a weapon and they called that weapon the Stellar Degenerator. It was a weapon capable of destabilizing a solar unit within minutes which would destroy an entire solar system. Kishaleen spies learned about the Stellar Degenerator and a massive offensive was launched before the Sivv could use their weapon against the Kishaleen. The superweapon was captured and brought to Nejeor VI where it could be studied. The Sivv had overextended its resources to build the weapon and when it was stolen their empire imploded on itself. The empire was crippled and the war came to an end.

The Kishaleen studied the weapon and mastered its technologies. Soon they began to augment the weapon and added their own technology to it. The weapon became a symbol of their power but it remained unused for hundreds of years. Their empire continued to grow and in time they came into conflict with another great galactic empire called the Veskarium. The Kishaleen tried to fight the Vesk traditionally but losses soon reminded them of the heavy cost of the war with the Sivv. The Vesk were superior warriors and the Kishaleen were being swept aside.

A decision was made and the Stellar Degenerator was flown into the heart of the Veskarium where it was deployed. The system’s sole star was instantly destroyed by the superweapon and the system’s planets, each one inhabited by the Vesk, were thrown from their gravitational orbits. Trillions of lives were lost in the chaos and the Kishaleen were devastated by what they had done.

The Kishaleen vowed to never again use the weapon and would have destroyed it if not for the strong voices of a few military minded individuals. What if the Kishaleen encountered another force which threatened to destroy them? What if their very way of life was in jeopardy? The vocal minority insisted the weapon should not be destroyed but should instead be hidden and locked away. So the Kishaleen used their great technology to create a gate to a demiplane in which they hid the Stellar Degenerator. They called it the Gate of the Twelve Stars.

In time, the Kishaleen empire waned like all empires do and it grew smaller and smaller. The Maltur left the rest of their people on a great crusade to create a new civilization elsewhere. There came a day when the empire finally fell and the city of Istamak found itself cut off. Some fled the city but others remained. Lacking the knowledge of the Maltur and the ability to leave the city, their world began to crumble around them.

Very little was documented from this point on but it has been thousands of years since the fall of the Kishaleen.

Drez recalled the history of his people was well documented for a seven thousand year span before the Gap. Before that was a dark time in history where very little is known other than the Vesk journeyed from some other location and arrived at the planet which is now known as the homeworld of the Veskarium.

Finding no additional information, the group continued searching for the museum. While they searched, Switch spotted another secret panel in the wall which opened a secret door. Through it, they found a maintenance tunnel which ran the length of the halls of the museum. Buried in the dusty tunnel they find an old cache of goods which includes a haste circuit, an 8th level shock fusion seal, a snub scatter gun with 16 shells, and a mk 2 null space chamber.

Nuil found a kishaleen datapad behind the cache. She studied it and picked up some technomagic vibes from the device. She studied it and realized she could use it as a spell cache and cast 2 level 3 technomancer spells from it (player’s choice).

Also on the datapad was a voice comm which said, “Chief Technology Officer here at Securitech. Our customer service rep received your message about *static* and I assure we take your concerns seriously here. An admin copy of your key code resides on the service in the Foundry. It cannot be accessed from outside that internal terminal or from the Securitech offices but the one we have is only a 24-hour key. Your key hasn’t been accessed in over a year but that was a normal maintenance *static*” The messaged ended.

As they left the facility Nuil insisted on restarting the hologram systems. She respected it as a holy site for the kish and she quickly scrubbed the system to remove the corruption from their programming. The site would be much safer for the kish to visit in the future.

Outside Tyzael greeted them warmly and asked if they learned what they came here to learn. Nuil informed the mystic she had made the place a bit safer and Tyzael was ecstatic to hear that news.

The group continued on its way to the Foundry. Roughly twenty minutes later they began to hear cries for help in the distance. Nuil suggested Wesley send Canary forward to scout for the source of the trouble. In some ruins beside the road, Wesley spots a wounded kish bleeding out. Tyzael recognized the kish as Vib, one of her scouts she had sent to keep an eye on the Temple Found but had not reported in the last couple days.

24.2

Drez insisted the group split up to approach the injured kish. They snuck ahead and spotted a pair of enormous winged creatures with light wings and eyes covering their bodies. Nuil had never seen this species before but she identified them being similar to a predatory bird called sharpwings. It is immediately evident the predators had spotted the PCs and were watching them closely.

Wesley tried to communicate with Tyzael but was grossly misunderstood. Nuil heard vows and language reminiscent of mating rituals across voice comms and suddenly young Star Crusher was not very engaged in the effort to save the injured kish.

Despite the dangers, the group moved forward. The sharpwings dropped from their perches and swooped quickly towards the PCs. Cypher activated his hologram clones and conjured four of them!

Switch and Cypher had readied for the attack and took shots at the sharpwings as they descended.

Sharpwing

One of the sharpwings bit Drez and ripped a chunk out of his armor. The vesk warrior immediately retaliated with a [readied] attack but his assault bounced off the tough hide of the beast. Nuil quickly summoned her magic and blasted the same sharpwing with magic missiles. Even with its natural armor it could not resist her magic.

Ryder clung to the ruined walls around them for cover and fired his trusty pistol at the same sharpwing.

Cypher activated his jump jets and landed on top of one of the ruined walls to get a better vantage point. He summoned holographic images to flitter through the air to distract the sharpwing attacking Switch. He followed this up with a blast from his laser pistol but missed as well.

Wesley unloaded with his thunderstrike streetsweeper rifle and shot the same creature targeted by Switch and Cypher.

The sharpwing leapt away from Switch [without provoking an attack] and lands next to Ryder. The creature attacks viciously but only managed to hit with a single claw attack, drawing blood from the envoy.

Drez loses himself in bloodlust and throws everything he had at the sharpwing. The creature deflected one of the attacks and ate the other one. The sharpwing leaps away from the vesk, lands next to Wesley and mauls him with a claw before leaping away again to safely on a ruined wall north of the group.

Nuil followed the beast and smashed it again with a trio of magic missiles.

On the other side of the battle, Switch charged the other beast and impales it with his sword.

Ryder stays under cover but positioned himself to take a shot at the sharpwing Switch had wounded. The creature was looking quite battered and the envoy hoped he could finish it off. The sharpwing stumbled but managed to stay on its feet.

Not wanting to leave Nuil to face one of the creatures alone, he conjured another holographic distraction around the sharpwing up on the wall. His attack bloodied the monster.

Wesley tried to use TIM-X’s grappler to ensnare the same sharpwing but barely missed.

The other sharpwing leapt away from Switch and landed next to Ryder. It viciously ripped into the envoy and nearly killed him with its flurry of attacks. It also ripped a claw through Ryder’s semi-auto pistol but barely damaged it.

Drez rushed to Ryder aide and crushed the sharpwing ending its life. The vesk then handed Ryder a healing serum.

The remaining sharpwing leapt over the group and landed next to Wesley. It slashed poor Wesley and bloodied the poor mechanic.

Nuil rushed to Ryder and started to apply first aid.

Switch maneuvered himself into position and readied an attack for when the sharpwing moved in to attack.

Despite being mortally wounded, Ryder moved forward and blasted the sharpwing before retreating again to cover.

Ryder leapt up to the top of another wall, distracted the sharpwing again, and fired wide of his target.

Wesley ordered TIM-X to leap high into the air and at the apex of the jump TIM-X began to tumble. However, Wesley managed to get a shot off at the sharpwing but missed.

Drez deftly maneuvered through the walls and charged with his nova lance. He impaled the beast with the weapon but it clung to life. It leapt away from the vesk and landed next to Cypher and Switch. The android used his readied action and cut the sharpwing down before it could attack.

With the danger passed, Nuil tended to everyone’s wounds.

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Dead Suns – Session 24 – Part 1

You can watch this game session on YouTube at https://youtu.be/UIgT6l3OOh8.

With the threat of the snake beasts dealt with the PCs begin to investigate the entrance to the Vault of Tales. They find more of the charcoal drawings, a ruined ticket booth, and a sealed set of double doors. Above the doors hung a sign depicting the location to be the “Istamak Historical Museum.”

Nuil collected 128 Bio UBPs from the corpses of the snake beasts. Once finished she asked Tyzael if this was the door they normally enter through. Tyzael confirmed Nuil’s thoughts and informed them this was the first “feat of strength” through which they must pass.

Secret Door Attempt #2: The group searched around the booth/counter and I called for another Perception check to find the secret door. The dice did not favor the players this time either and the secret door remained hidden.

The group began to search the area for a way to open the door, wireless connections, or data ports. They search for a long while when Ryder realizes one of the charcoal drawings is actually pointing to a particular spot on the wall. Searching that spot, he finds an incredibly well-hidden panel with a switch inside.

Wesley decided to do a quick scout of the area and deploys Canary to search the outside of the building. He found no windows, alternate doors, or any ventilation access points big enough for them to enter.

Cypher flipped the switch. A hologram of a welcome sign popped up which quickly transformed into a 3D map of the city of Istamak. Wesley realized it showed an older version of the city with many differences from the one they were exploring. The ysoki records the 3D map with his cyber eye.

Once the greeting was complete the entrance to the museum rolled up out of the way. Tyzael complimented them on a job well done. Wesley mused on how he was beginning to believe Nuil’s creators valued brains over brawn.

Through the doors, they found dusty shelves, another booth and a dim hallway leading deeper into the Vault of Tales/Maze of Ghosts. The PCs realized this must have been a gift shop thousands of years ago. Drez moved to the hallway to scout for danger while the others searched the room. He spotted some holograms showing the early days of Istamak when the city was first being built.

Although the gift shop had been looted long ago a thorough search revealed an ancient package which had been overlooked. Inside the group found a holoskin still in good condition. Wesley dressed TIM-X in the holoskin and tried to make him look like a giant dog.

Drez checked for traps ahead and determined the way was safe. Wesley studied the holograms and the glitches hoping to find a pattern but he found none. The group continued ahead cautiously. The holograms in the next hall depicted industrial projects such as gas mining vessel zooming through the atmosphere of Nejeor VI. These panels have touchscreen displays which the earlier ones did not.

While Nuil gives Cypher a crash course in the Maltur/Kishaleen language, Wesley watches over their shoulders. He doesn’t pick up much of the language but he does pick some kish curse words.

A new hologram popped up which said, “Thank you for choosing Chief Engineer Hasha. What questions can I answer for you today?” They noted it spoke in the pure language of the kishaleen, not the broken language of the kish.

Ryder asked if Hasha knew anything about the temple doors but the holograms said it knew nothing about a temple. The envoy asked what Hasha was famous for and the hologram responded it helped to build the Foundry, a center of industrial innovation and growth. It detailed numerous incredible items which the real Hasha had helped to invent and manufacture. It lauded the automation capabilities of the city and how very few individuals had to engage in menial tasks here in Istamak.

Nuil retreated to where Tyzael waited and reviewed the 3D map. She where the Temple Found was located and Tyzael showed her. The Herald gave a quick tour and highlighted the differences between the map and Istamak today.

 

Living Hologram

Ryder asked the hologram if there was a central power hub for the city. Security protocols kicked in and the hologram deflected the question.

Nuil returned to the hologram and pointed to the Temple Found and asked what it was. The hologram indicates that was the Foundry, the heart of the city’s industry. Ryder inquired about accessing the Foundry but the hologram’s responses were elusive. Using his mind circlet, Ryder communicates with Cypher and asked if he could hack into the datapads to get the information they wanted. Cypher engineered an interface and jacked into the datapad.

The hologram glitched a little and then turned to Cypher, “That was a mistake.”

 

24.1

Cypher checked the system and found between 20 and 30 hologram sub-routines running the facility’s system. He asked the group to hold them off for a couple minutes while he shut them down.

Wesley tried to reprogram his holoskin to make him look like a hologram but he botched the attempt and ended up looking like an insectoid alien with smoke coming out of his arms.

Drez attacked with his nova lance but the hologram dodged much to their surprise. Zaleria identified the source of the holograms and fired at the projectors but missed.

“Careful! I’m working over here,” Cypher complained.

“Well work faster!” Zaleria retorted.

The hologram of Chief Engineer Hasha swung its fists at Nuil but missed the nimble lamerta. Still the group wondered if the holograms could even hurt them or if they could hurt the holograms.

One of the holograms slammed Zaleria with its fists and the question was painfully answered.

Two of the holograms closed on Drez and began to beat him down. Somehow the holograms were able to focus their energy into hard light when they attacked.

Nuil could not recall the Maltur having a similar technology but she does remember extremely rare occurrences of holograms becoming sentient and becoming living holograms from her mystic studies. She took a guarded step back and lined up three of the holograms for her arcing surge spell. Her magic ripped right through them. It did not destroy them but it did draw their ire and she could tell they were somewhat resistant to her attacks.

Ryder followed Zaleria’s lead and tried to blast one of the projectors but missed in the flashing lights of the holograms. As always, he rallied his allies, “Get em!”

Cypher killed a group of the sub-routines and one of the living holograms disappeared. Meanwhile, Switch swooped in and cleaved through two holograms with his sword destroying one of them and drawing the attention of the other.

Wesley (disguised as an awful alien) ripped out a piece of tape and went to cover one of the projectors before he realized it wasn’t that kind of projector. Instead, he decided to jack in with Cypher and attack the hologram sub-routines. He stripped a cable and fashioned the necessary hook up.

TIM-X (partially disguised as a big dog) tried to smash one of the holograms but crashed his hammer into the wall beside his target.

On the other side of the fray, Drez launched a flurry of attacks and managed to land a solid hit on the closest hologram.

Holding the other line with Switch, Zaleria’s photon aura continued to grow in strength and intensity. She drew her solar weapon and slashed through the adjacent living hologram. She immediately realized the creature took full damage from her attack.

The Hasha hologram pummeled Switch with its fists. Light flashed from the hologram as each blow fell and dazzled Switch with their brilliance.

Nuil lined up another arcing surge using up the last of her high-level spell slots. Her might destroys one of the living holograms and Hasha begins to twitch and distort violently.

One of the approaching living holograms closed on Zaleria and punched her hard (draining the last of her stamina and beginning to eat into her reserve of hit points). Kymber expressed her dislike for me which I gleefully enjoyed. 😀

The living hologram next to Drez moved to challenge Ryder and Drez stepped up and slashed the creature across its back. He drove it down to 1 hit point. Woot! The One Hit Point Wonders strike again!

Ryder guardedly stepped away from the attacker and used his envoy abilities to restore some of Zaleria’s stamina.

Cypher killed another sub-routine and a second living hologram winked out of existence.

Switch pressed his advantage and cleaved through the two holograms in front of him (including Hasha). Neither dropped but they were not looking good at all.

Wesley ordered TIM-X to attack one of the projectors and the combat drone ripped it apart. This caused another one of the living holograms to disappear.

Drez slashed through the living hologram beside him.

GM Note: I made a mistake here. Cypher shut down the unharmed living hologram and Drez hit the one that had 1 hit point remaining. He should have destroyed it. My apologies!

Zaleria reached full attunement and unleashed her supernova ability. The blast nearly destroyed the Hasha hologram (and Kymber giggled). LOL

More copies of the Hasha hologram suddenly appeared.

Wesley pleaded, “Cypher! I think you turned the dial the wrong way!”

The Hasha hologram smashed into Switch (crit) and the android’s joints began to lock up (crit deck, no ranged attacks for a few rounds).

Nuil cast a higher level magic missile which immediately destroyed both of Hasha’s mirages and the harmed him as well.

Ryder opted to encourage Switch (envoy stamina boost, for the win).

Switch ended the battle with a pair of slashes through the Hasha hologram. There was a flash of light and the last hologram disappeared.

 

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Dead Suns, Session 23

Watch the game session on YouTube at https://youtu.be/FBKbPZcDkLc.

The two maltur on the docks drew their archaic looking weapons and rushed towards the PCs. They babbled in a language Nuil recognized as a vulgar form of the maltur language she knew from her childhood. Nuil quickly cast a spell on Ryder enabling him to understand the maltur as well. “Demons,” they called the PCs. The group tried to calm the maltur down but the sentries insisted the “demons” must leave. This was Hoyfeq’s orders after the “demons” had attacked and took their temple from them, “The Temple Found has been desecrated by you!” The maltur raised a spear to attack and Switch stepped between his allies and the aggressors. Nuil quickly convinced the maltur the PCs were not like the others.

The maltur guards explain the demons had left already but Hoyfeq believed more would return and posted guards here to watch for them. They further explain that after the demons left Xavra went into the Temple Found and took control of it. Nuil asked if there was anything the PCs could do to help. The guard explained he could not take them to Hoyfeq but he could take them to someone named Tyzael but only if they left their weapons behind on their ship. Nuil made a show of leaving her weapons behind while others hid some of their arms (cheek pockets, gloves of storing, etc). The guard explained he could not take them to Hoyfeq but because they “disarmed” themselves he could take them to Tyzael who would explain everything.

As they walked through the ruined spaceport Nuil spots a neon sign which flashes in perfect maltur, “Welcome to Istamak.” Nuil asked about the maltur and the maltur says they had no maltur left in Istamak.​ He said they had legends of the maltur but there was no need for the makers there. Nuil explained that the maltur had visited her planet and left a long ago. He suggested Tyzael might know more. Nuil thanked him and asked him his name to which the guard replied, “Zim.”

He led them through the spaceport and out into the city. The entire place was in ruins and they could tell it had been this way for quite some time. Although the damage was not so bad that Nuil could not recognize architectural features similar to those on her home planet. Nuil asked if the demons caused the damage and Zim explained their world was an old one and these were the ruins of his ancestors. Nuil asked if the maltur created Zim’s people but he explained the maltur had created the buildings and mechanical devices but not the people. He was still somewhat confused by her questions. The group began to wonder if the maltur were not a race but were instead a profession that some members of this race practiced.

On the way, Zim steered wide of a large building and Ryder questioned him about the detour. Zim explained that place was called the Giant’s Bounty and was once a good place to forage but hunters reported it had become infested by large and dangerous beasts.

In the distance, the group heard the sounds go battle and cresting a ridge they spotted a battle on a decrepit bridge crossing a steep ravine. On the far side of the bridge, two groups of people like Zim were engaged in a skirmish. Zim pointed out Tyzael and begged the PCs to help her. He called his side the “outcasts” which Ryder immediately questioned. Zim insisted there was no time for questions and once again begged them to help. Wesley dramatically unleashed TIM-X and ordered him to attack. The combat drone ran up and laid down cover fire for Zim’s allies.

23.1

Nuil cried out to Tyzael but was met with confusion. The lamerta technomancer then summoned her nanite-swarm in the midst of the bad guys. The bad guys retreat from TIM-X and the summoned swarm and begin firing arrows at targets from a safe distance. One of the arrows slams into Nuil (critical hit). The pain broke her concentration and her nanite-swarm disappeared. More arrows were fired but missed their marks.

Ryder advanced and chided Nuil into getting back into the fight (envoy; restored some of her stamina). Wesley ordered TIM-X to fire the drone’s grappler into the ground next to Tyzael. Nuil yelled for Tyzael to grab the grappling hook. Still wondering about the lamerta, Tyzael decided to comply and TIM-X quickly reeled her in and away from danger. Then Wesley opened fire on the bad guys to add insult to their injury.

Tyzael quickly demonstrated she was not completely helpless as she and telekinetically threw rocks at her foes.

Switch charged across the battlefield and before he realized what was happening the decrepit bridge collapsed underneath him. He tumbled into the ravine below and was partially buried by falling rock.

Cypher pulled a pistol from his cheek pouch and moved into range to trick attack and fire on the closest bad guy. He scored a critical hit and drew aggro from the rest of the bad guys (critical hit deck effect).

Nuil could not bring herself to attack her “creators” yet so she summoned a second nanite-swarm to use as a distraction. Between Cypher and Nuil, the bad guys lost their nerve and retreated from the battle.

TIM-X fired his grappler down into the new rubble below the bridge and helped to free Switch. Meanwhile, Nuil and Ryder began tending to the wounded. Wesley forgot Zim could not understand him and he began his pitch for Star Crusher Artisanal Weaponry. Zim displayed confusion but Wesley mistook it for encouragement and he continued the show. While Nuil checked the fallen on the other side of the broken bridge she found a technological device on one of them she recognized as an Instinctive Stabilizer. The device was a handheld techno-magical device which could be used to automatically succeed on a first aid check if the user is trained in medicine and with a bonus if not.

Tyzael watched all of this activity with interest and nodded approvingly. She commented on how they resembled the “demons” but she could tell they were not like them. Nuil remarked how she was confused and mentioned the maltur. Tyzael responded that she knew the legends of the maltur and when Nuil further inquired for clarification she explained her people were called the kish and the maltur were also the kish. Ryder explained that the maltur had created Nuil’s people. Tyzael was not surprised to hear the maltur had done such a thing. The legends indicated they were capable of great medical miracles.

Nuil finally introduced the PCs to Tyzael and the rest of the kish. When Cypher was introduced, Tyzael recalled there were two others like Cypher with the demons and they were quite unpleasant. She told the story of how the demons arrived in a metal cloud and landed in the lichen farms. They met with her chieftain, Hoyfeq, and soon after forcing their way into the Temple Found. Shortly after the demons returned to their cloud and left Istamak.

After the violent encounter, Huntmaster Xavra believed more of the demons would return and he entered the Temple Found and sealed the doors. Tyzael insisted Xavra open the doors again and hounded Hoyfeq to order Xavra to open the Temple Found again to the people. Hoyfeq grew tired of Tyzael and grove her out of the tribe calling her an outcast. Some of the people left with her and became outcasts as well. Tyzael led her new people and found a safe place. She recalled how Hoyfeq had once been strong and would have retaken the Temple Found but now perhaps Xavra would become the new chieftain. While the controlled the temple, this was their inevitable fate. The power of their ancestors sealed the doors to the temple and Xavra had control of that power.

Tyzael told the PCs they could continue to talk but asked if she could take her people back to their new abode. The two groups leave and head towards the outcast’s home. As they approach their destination Nuil spotted a sign which read, “Cloudside Condominiums.” Painted on the entrance to the abode is the symbol of Talavet, a goddess Nuil recognizes from the Golarian system.

Inside the rest of the outcasts rush to greet Tyzael and shower her with concern. She insists she is fine. When they notice the PCs they shrink away, especially from Cypher. Tyzael explains that two of the demons looked like Cypher and they were able to control the ruined technology of Istamak and used it against the kish.

The PCs discussed the kish’s ancestors with Tyzael and eventually, she asked if they would like to commune with her ancestors. She told them they must go to the Vault of Tales (also known as the Maze of Ghosts) and if they were worthy the ancestors of the kish would speak with them. She promised to show them the way if they promised to speak with Hoyfeq to help resolve their current dilemma.

Tyzael led the group to the Vault of Tales and while they travelled she mentioned a place called the House of Renewal which Nuil might find interesting. There the maltur had left them wonders that could heal and alter the bodies of the kish if the ancestors allowed. The group decides they do want to investigate that location but not before they complete their primary goal at the Temple Found.

They arrived at the Vault of Tales and the PCs recognize this location as a museum of sorts and based on the imagery outside the building probably held holograms with which they could communicate. The building was also covered in charcoal drawings drawn by the kish honoring their ancestors.

The PCs moved into the rubble surrounding the entrance of the facility and spot a pair of snake-like creatures attacking from both sides. Nuil did not recognize the particular species but she had seen others like it and warned the others it probably had some kind of constricting attack. Tyzael pleaded with the PCs to leave. The presence of the creatures indicated the ancestors had not found them worthy.

23.2

Nuil refused to back down and conjured a trio of magic missiles which slammed into the closest creature.

Cypher used his jump jets to put some distance between himself and the snakes. Not one to leave others to fight he turned, used his trick attack against one of the creatures, and blasted it with his laser pistol.

Switch drew his bone blade and attacked the closest target but his blade slid across the scaly hide of the monster. It snapped back at the android and bit into Switch’s shoulder. The creature wrapped itself around Switch’s body and began to constrict him.

Seeing Switch in danger, Wesley sent TIM-X but the done also could not penetrate the armored hide of the creature. Wesley rushed in and tried to blast the snake but it twisted around dodged the attack.

The second snake rushed Cypher, bit into the ysoki’s side, and wrapped itself around him.

Nuil quickly cast a grease spell on Cypher and he slipped free of the grasp of the snake. She then retreated up the western wall of the entrance to avoid attack by the snakes.

Cypher used his jump jets to escape but the snake nips him as he escapes. He used his trick attack and fired on the snake but misses.

Meanwhile, Switch tried to stab the snake while grappled but the android couldn’t land a good attack while grappled. The snake retaliates by squeezing the android tight causing bludgeoning damage.

Wesley commanded TIM-X to bash the snake holding Switch but the drone fails to hit the creature again. Then Wesley misses as well.

The battle continues to rage. Nuil realized she could neutralize the snake’s most dangerous ability by casting grease on the creature. Covered in the magically conjured grease it finds it can no longer grapple and constrict its prey. TIM-X moves in on the crippled creature and smashes its hammer into the mouth of the monster (crit) smashing out its teeth.

The remaining creature fled. Tyzael thanked the PCs as the creatures would have easily killed any of the kish who had come here to commune with the ancestors.

END OF SESSION​

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Dead Suns, Session 22

You can watch the game session on YouTube at https://youtu.be/uqLmQHPzgDo.

​Cypher easily hacked the datapad he found on Captain Vesh and recovered the missing bits of data from the recordings on Asteroid K9204. On the way back to the spaceport they decided to make some quick purchases. Nuil made some healing “bombs.”

The crew knew they had little time to spare but the coordinates they secured from the clutches of Captain Vesh of the Corpse Fleet indicated they were heading into the deep reaches of the Vast. Supplies and last-minute upgrades to the Raza were in order. It took a few days to complete their preparations and when Switch powered up the ship’s engines to depart Eox they quickly shut themselves down. Wesley rushed to the engine room to find the cause of the untimely malfunction while Nuil began running checks from her station. The ship’s systems were mostly unresponsive but she skillfully managed to access the security subroutines. From there she learned a group of armed intruders had snuck into the ship shortly before launch and had hacked the Raza’s controls. They were hiding in the maintenance ports on the underside of the ship.

Ryder grabbed the ship’s comms and immediately contacted Waneda Truxx but she seemed to have little interest in their troubles at the starport.

Nuil took control of the ship’s sensors (or so she thought) and used them to locate the position of the intruders. The crew rushed to secure the ship’s exits and fell into a trap. The intruders rushed up from below in different locations than Nuil had identified and the crew found themselves split into three groups and separated from each other (although they still had comms with each other).

Cypher immediately identified the intruders as members of the Guild, an organization of bounty hunters and assassins. The operative had a bad history with the group and it was during a job to steal their ill-gotten gains that Cypher had lost contact with his apprentice, Li Shao Sho.

Li

Much to his surprise, Li was leading the cadre of bounty hunters but her body had been ravaged by torture and wicked cybernetic implants. Her face had been ripped away and replaced with a titanium ceramic facsimile he almost didn’t recognize. Even worse, it was immediately evident her mind had been broken and twisted. The Guild had caught her and turned her into a weapon for their own purposes.

She was accompanied by a pair of burly ungorans (dog-like humanoids) and a plethora of Guild grunts. Cypher realized this must have been the group which tried to catch them at Absalom Station. Li’s presence also explained why the bounty hunters had been so successful tracking the crew of the Raza. Li knew many of Cypher’s tricks. Many, but not all. And if the hunters had caught the crew on Absalom it might have been the end of the Starfinders. Now, the crew had grown stronger and more experienced. They would not be taken so easily.

Insert several minutes of interesting RP.

The crew and the hunters clashed! See the video for the breakdown of the battle.

The PCs captured Li and dispatched the rest of her team. She almost got herself killed during the battle when she called Switch “property” but somehow he had failed to kill her before she was subdued.

She was secured in one of the cargo bays and Nuil performed a thorough inspection. She recognized the drug coursing through the young girl’s system and synthesized a counter-drug to help her fight its effects. That said, she and Ryder emphasized to Cypher that is he wanted the young lady to fight off the effects of the addiction, she was going to need Cypher’s help. And that is what she spent his time doing while they travelled to the Nejeor system.

After a LONG time, they arrived in Nejeor and set about scanning all of the planets in the system. They picked up signs of life on one of the planets and on that planet they found a series of floating earth motes on which were built a ruined city. They found a port to dock and exited the Raza.

Istamak

Immediately they spotted two natives moving towards them, insect-like beings with three eyes. Nuil recognized them as the Maltur but before she could speak… they attacked!

END OF SESSION​

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