Against the Giants: Chapter 1, Part 11
Chunt, just because you CAN search anywhere on a dead giant doesn’t mean you should check INSIDE him. Oh, you found a diamond… in his [what?]. Session Notes by Stephen […]
Meditations on the games I play and the things I geek.
Chunt, just because you CAN search anywhere on a dead giant doesn’t mean you should check INSIDE him. Oh, you found a diamond… in his [what?]. Session Notes by Stephen […]
Chunt, just because you CAN search anywhere on a dead giant doesn’t mean you should check INSIDE him. Oh, you found a diamond… in his [what?].
Session Notes by Stephen Noa (Cara)
Prized Material Possessions
The session starts with a little background information from the PCs as they share what their most prized material possession is:
Finishing the Stronghold
The adventure picks back up with the group anxiously awaiting the return of Grutha (Chief Nosn’ra’s lady giant) after Kargan had banished her to the Eleven Hells. The group looked to Kargan for an explanation as to why she had not returned, but the stumped dwarf could offer no answers leaving the mystery unsolved. As a result, the group turned their attention back to looting and searched the bodies in the room.
This turned out to be more difficult than anyone could have imagined. Not because of the loot itself, but because we apparently lost the ability to pronounce words such as “boning” and “retinue”. We’ll just leave it at that. Loot found:
The group decides they can get some more information from Evander by raising him from the dead, but Kargan would need a rest first. (They never revisit his body again).
Instead, the group decides to finish looting the now empty stronghold, going room by room to each place they had previously rushed past:
The group then leaves the stronghold and meets up with Draeven, Herzog, and the rest of the group downriver. They catch up exchanging stories while sitting down to an interesting stew prepared by Hoom. Viscount Ered asks the group to escort him to his fort which happens to be in the same direction as Baccho’s Vineyard. The adventurers agree to escort him leaving Hoom somewhat disappointed they were not going to visit the Margreve Forest. However, she does leave a boon with the group that should she run into any Piney in the future, they would help. The group gains +2 status when interacting with the Piney.
As the group rests for the evening, Theodin identifies many of the items gathered from the stronghold:
In the morning, Morgan and his small troupe of dwarves depart as well as the orc band. Following farewells, the group decides to take the delicious casks of wine with them on the horses they had ridden in on so as to not waste any of it. With Chunt leading the way, they set off in the direction of Baccho’s Vineyard.
The day draws to a close and the group settles in for the night. During the second watch, Callie and Chunt notice some giants heading their way. They wake the group as they prepare for the incoming giants and battle ensues.
The adventurers are able to quickly dispatch the hill giant and two cave giants with ease and find 23 gold pieces as well as an interesting case containing a finely crafted emerald inlaid flute. Closer examination reveals it to be a Flute of the Wastelands (5 charges), which seems to randomly grant helpful and/or harmful effects when played. Curious about what effects may result, Callie decides to play a little diddy and magically casts a Prayer of Healing on the group. With that the group finishes their rest, thereby ending the night’s long rest.