Dead Suns, Session 16

Watch the entire session on YouTube at https://youtu.be/6fturwSknCI.

Retreating to the Raza, the crew mulled over what to produce with the 10 units of cold iron they had collected. In the end, they decided Wesley should craft a set of cold iron tin foil hats (+2 to saves vs mind-affecting abilities used by fey, fiends, and undead) and some weapon treatments (2 clips of projectile ammo and 1 melee weapon treatment). He handcrafted each tin foil hat for each person and added his Starcrusher logo as well. Seeing the Disney-style mouse ears Wesley had crafted for Cypher, the operative opted not to wear one. Switch opted to have the cold iron worked into the biomechanical flesh around his head. With improved weaponry in hand the crew return to their exploration of the asteroid’s surface.

Before heading back out to further explore, they decided to run some scans from the ship. They hoped to find more cold iron on the asteroid but that search proved fruitless. However, they did locate several deposits of silver ore which could prove quite lucrative. Wesley quickly grabbed his blanket and emblazoned it with the Starcrusher logo. He ran outside and planted the flag. Drez let him down gently, informing him asteroid couldn’t be claimed that way anymore. He quickly detailed the forms Wesley would need to fill out. Wesley returned to the ship dejected but still, he had a plan in mind.

A message arrived for Cypher from Clara-247 (see below).​

Message for Cypher from Clara-247

The message does not bode well although Nuil is skeptical of the bounty hunter’s motives. Ryder is a little less so. Either way, the group decides they should keep their eyes open with a new contract on their heads. They decide when they get back to civilization (or a drift beacon) Cypher will check to see if he can learn more about the bounty.

In a brief moment of drama, Wesley brings memories of his lost parents to the forefront and Cypher is reminded he still has not told his young ward what he had learned in the Starfinder Headquarters on Absalom Station.

The crew inventoried their weapons in preparation for the hunt of the Skreesire. Ryder took a clip of cold iron projectile for his tactical automatic pistol. Nuil and Cypher split the 5 cold iron frag grenades between them. The last cold iron treatment was applied to Drez’s tactical pike.​

16.1

​The crew leaves the ship and returns to exploration. After a bit of debate, they decide to check out the green pool (just as Billy came online and was able to bolster the group).

As they traversed the asteroid they were ambushed by three skreeling, offspring of the skreesire. The creatures landed a few lucky hits and their resistances protected them somewhat but the crew were too much for the skreesire’s children.

While the group recovered, Nuil climbed into the alcove from which the skreeling had emerged (A2). There she found more of the silvery ash and two large humanoid corpses. Nuil identified the humanoids as sarcesian, like Yex. Each of them was armed with Advanced Diasporan Sniper Rifle. They were killed by the skreeling.

Nuil began to wonder what so many people had been doing on this asteroid.

They also find a third medium humanoid corpse hidden in the drift of ash. After some examination, Nuil is able to identify the corpse as a damayan lashunta. A patch on the body identifies it as an employee of a company called Imura Excavations. Drez remembers the company as a small team of miners from the Hardscrabble Collective from Castrovel. They had disappeared decades ago and were last reported to be heading to the Diaspora on a hot tip about a heavy source of silver ore. They were never heard from again. Carefully laid behind the corpse are 4 bars of silver ore (worth 4,800 credits). Perhaps there was more to that hot tip than anyone realized.

Nuil changed her mind and decided she wanted to keep looking for bodies. This was proving quite lucrative. Wesley leaps into the next pile of ash and comes up empty handed. This was not Wesley’s day to shine (especially covered in ash).

The group approached the green pool but I crit the stealth check for the skreesire hidden south of the pool. The result was a total of 43.

“Ominously propped” became a thing. 🙂

Drez “poked” around with his pike and strikes something metal. But before he can investigate further the skreesire reveals itself and attacks!​ Surprise round.

​The skreesire invaded the mind of Drez and took control of him. The vesk was consumed by the overwhelming urge to attack his former allies. Switch realized Drez was under the skreesire’s control so he charged the beast and slashed it with his carbon steel curve blade. He immediately realized the creature is resistant to his attack. Wesley yelled, “Damn son, save some for us!”

Skreesire

Drez turned on Switch and slashed into his ally with his tactical pike. The rest of the crew was confused by the attack (and Drez failed his Will save to throw off the skreesire’s control).

Wesley tossed a grenade at the skreesire but failed to account for Switch’s proximity to the monster. Both the monster and the soldier threw themselves clear of the grenade blast (half damage). Under Wesley’s command, TIM-X hosed down Drez. The mechanic hoped it might snap Drez out of whatever was controlling him but it had no effect.

Cypher quickly drew his azimuth laser pistol and opened fire on the monster. CRIT! He blasted the skreesire for 26 points of damage (after resistance) and set the beast on fire. Cypher remarked, “Now THAT’s how it’s done!” Then he promptly retreated to a safe distance on the other side of the crew from the skreesire.

Nuil cast Inject Nanobots on one of her cold iron frag grenades.

Ryder saw the group’s opportunity and rallied them with some encouraging words and fired his pistol as well (but missed). As always, the group greatly benefited from his buffs.

Suddenly, the group spotted two swarms (swarms as in quantity, not the swarm rules) attacking from behind. Nuil recognized them as juvenile skreeling. Four of them surrounded Wesley and TIM-X and began biting at the pair.

​The other swarm surrounded Cypher but his armor protected him from all but 1 point of piercing damage.

On the other side of the battlefield, Switch continued his tactic to free Drez (by killing the skreesire) and swung at it wildly. One of his attack struck true and the skreesire’s blood flew wide.

There was a bit of banter about whether Switch could cleave or not. We decided he could not according to the rules which is fortunate for Drez.

Drez struck Switch again with his tactical pike and seeing his friend come to harm, he managed to throw off the skreesire’s mental control.

The skreesire began to wonder if it has possessed the wrong soldier and it reached out to Switch’s mind. Unfortunately, the beast could understand the android’s mind and could not take control of them. Switch was not happy someone tried to take control of him.

Wesley stepped forward (drawing several attacks of opportunity from the juvenile skreeling) and drew the liquidator disintegrator pistol he had scavenged from Tahomen on Castrovel. A cone of dark energy emitted from the pistol and the thin air of the asteroid was filled with the sound of screaming voices. When the energy faded it left a faint howling on the wind. Startled, Wesley dropped the pistol and ordered TIM-X to open fire on the juvenile skreeling. The combat drone began to blast the critters, turning them into space goo.

Cypher activated his hologram clone ability and rolled a 1 on a 1d4. Only a single clone was created. NARUTO BATTLE MUSIC! Shadow Clone Jutsu! Cypher and his clone charged into battle and the juvenile skreeling attacked but they were tricked by the hologram and attacked it. The clone was hit and popped but it had served its purpose. Cypher readied for his next opportunity to strike!

Learning from Wesley’s toss of the grenade, Nuil tossed her grenade perfectly into the corner to protect her allies from damage. The skreesire could not dodge the blast and the nanobots swarmed into his wounds. The creature made its saving throw and took half damage from the spell but overall, it was a devastating attack.

Ryder recognized the skreesire was flatfooted and unloaded with his pistol (full round attack). One of the shots flew wide and the other bounced off the skreesire’s side. Not to be deterred, he rallied the crew again for another round. “Get ’em!”

The juvenile skreeling which had been hounding Cypher rushed forward and attacked Nuil and Drez. Both took damage.

Switch hopped and slashed through the head of the skreesire and killed it. Then he quickly maneuvered around the edge of the crew and slashed through one of the juvenile skreeling.

The remaining juvenile skreeling did not pose much of a threat and the crew quickly dispatched them.

Immediately after the battle, Drez and Switch got in each other’s faces. Their exchange of blows had not been forgotten. Mucho machismo! Nuil dismissed the both of them and then set about searching the area for anything of value. She has the loot bug!

The corpse by the pool was wearing torn black robes and on it they found an amulet. Nuil identified it as the Symbol of the Devourer, confirming the cult had been here at some point. They also found a satchel full of coins from Old Golarion worth 1,200 credits. Buried in the satchel was also a unique pistol which Wesley identified as a Red Star Plasma Pistol.

Returning to the metal object Drez had located in the ash drift they discover it is a hatch. Before opening the port, they decide to examine the green pool and find it is a potent acid. Nuil takes a sample for study (or perhaps as an improvised weapon).

Ryder then led the group to the mound of corpses they had spotted from a distance and after a disgusting search of the pile, they find a pair of magical Gloves of Storing, an onyx and ruby ankle bracelet worth 1,150 credits, and 3 credsticks with 800 credits on them.

Ryder “greeded” the plasma pistol. Wesley took one of the gloves and Ryder took the other.

After some time, Wesley finally reclaimed his nerve and retrieved the disintegrator pistol from where he dropped it.

Finally, the group returned to the hatch and searched for any security measures but found none. They opened the hatch and saw a tube which led down to a larger room. Drez dropped down and found himself in a circular chamber with another door leading to a long hallway. He realized he was standing in an airlock. The rest of the group followed and they closed the hatch. They spot a datapad on the wall. Cypher, Wesley, and Nuil quickly hack it and identify the pad had last been used a few days ago to unlock the inner door but whoever did so, did not restore the atmosphere.

Wesley took a moment to add an obnoxiously long banner to the datapad which will force future visitors to sit through the long banner before they could use it. 🙂

16.2

They opened the inner door and went down the long tunnel. There was no light in the tunnel and at the end, they found a wide, sliding door. Wesley pressed his ear up against the door and set off a trap. Drez and Wesley are attacked by mind-affecting spores (both failed their Will saving throws) and suffer a -4 to Intelligence, Wisdom, and Charisma (checks, skills, etc) for 1 hour. While this barely affected Drez, Wesley was devastated by his stunted intellect.

Cypher disabled the trap and opened the door. Beyond it they found a long chamber with strange stone structures, murals along the back wall, and a computer terminal in the center of the wider part of the chamber.

Drez, Ryder, Switch and Wesley moved across the room while Cypher and Nuil examined the computers. Suddenly, a laser grid sprung to life and scorched Wesley and Ryder. It quickly began to move westward down the chamber, driving the former group towards the mural. Cypher and Nuil leapt into action and began slicing the system while the laser grid advanced. The four PCs in peril moved to the far side of the room and began shooting at the emitters generating the laser grid. Fortunately, Cypher and Nuil skillfully hacked the system and managed to disable the trap.

While Nuil tended to Wesley’s wounds, Cypher took a moment to work through the computer terminal and realized he could control the structure’s environmentals, unlock doors, and control the two traps they had encountered.

END OF SESSION​

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Dead Suns, Session 15

​Watch the entire session on YouTube at https://youtu.be/rArZwuDs6sA.

The crew decided not to waste any time travelling to Absalom Station and sent their report to Chiskisk via an encrypted message through the Drift network. Switch punched in the coordinates they had collected from Tahomen’s comm unit and jumped through the Drift to the Diaspora. All was quiet when they arrived so they began scanning for signs of life or habitation. Drez had spent a great deal of time in the Diaspora but realized they were not close enough to any of his acquaintances to request assistance in their search. After several hours, a blip showed up on their sensors which they quickly identified as an old Nebulor Outfitters Starhopper. Cypher opens comms and hails the vessel.

He is greeted by a cheerful voice who introduces herself as Captain Alera Okwana of the Free Captains. The two groups banter a bit (although the PCs are humorously undermined by Cypher who keeps the PCs’ comms open while they debate how to deal with the Free Captains).

The battle ensues and it quickly becomes apparent the Free Captain pirates are outmatched. Cypher outmaneuvers Karrina (the pilot of the Rusty Rivet) but the PCs do have some trouble using the new weapon systems they installed. The Light Particle Beam shuts down (critical fumble on the attack roll) and Wesley has to rush to repair it. Once they had shaken off the rust, several well-placed shots nearly crippled the Rusty Rivet and Captain Alera begged to surrender.​

15.1

​The PCs boarded the Rusty Rivet and negotiated the terms of the pirate’s surrender. In the end, the pirates gave each PC 1,200 credits and the location of an asteroid where the Cult of the Devourer is known to operate. Wesley also added a backdoor to the Rusty Rivet’s computer systems in case the PCs encounter the pirates again.

15.2

The Raza raced off to the location provided by the pirates, Asteroid K9204.​

​The asteroid was large and composed of a grey mineral with wicked protrusions covering its surface. The PCs found the only place they could land on the rock and began exploring. They found a ravine not far from the landing site and while exploring it found a mound of shiny metal. Nuil identified the metal as cold iron and the PCs quickly gathered all of it. Wesley and TIM-X returned to the Raza with the special ore and the mechanic began daydreaming about what he could make with the cold iron.

Meanwhile, the rest of the crew continued to explore and in a drift of dust, they found the corpse of a cultist which had been there for several months. It looked like the cultist had been attacked by a large beast but before the group could learn more a hidden sniper opened fire on them. The crew spring into action and quickly determined the sniper must be on a large spire next to the ravine. They quickly began to scale the spire (low gravity plus jump jets made that easier than you would think) and found a sarcesian sniper at the top. The sarcesian was mostly mumbling incoherently while doing his best to try to kill Drez. The PCs quickly whittled him down and killed him before he could do any serious harm.

15.3

Searching his belongings, they found his journal.

“The entries describe the stubborn sarcesian’s disagreements and personality clashes with others of his kind on his nearby home, and they detail his decision to leave and spend a month cooling down on this asteroid. The journal entries become increasingly jumbled going forward. References to a “flesh beast” recur multiple times until Yex begins referring to this same creature as “master.” Maudlin praise of the creature as a higher power suddenly gives way to gibberish written in no known language. The journal’s final entry simply reads, “Yex keep scratchies away so master finally makes Yex into skree YES.”

The PCs suspected he had been under the influence of a Skreesire and prepared themselves to face the beast.

End of session.​

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Dead Suns, Session 14

If you would rather watch the game being played, you can check it out on YouTube at https://youtu.be/s7MLQqXuprI.

Bill gained “Inspiration” for pointing out Junkrat and Roadhog from Overwatch, the cultists I added to the module. Don’t worry folks! I rip off all sorts of things for inspiration in our games.

Auto-updating of the token and the character sheets were buggy. I am hoping the official character sheets don’t have that problem.

The group recovered (10 minute rest) and Wesley repaired TIM-X.

The group noticed a (normal) slow moving storm coming in as they climbed the mountain out of the lost city, Loskialua. Wind began to whip around the group as they found a precipice filled with ruins. They see a communications dish attached to the sole standing building. The group spots the cultists standing guard around it and stealths forward but Switch walks through a laser tripwire and the air explodes around him. Roll for initiative!

Switch advances and opens fire hitting one of the cultists (red) with his shirren eye rifle.

Cypher activates his jump jets for the first time. He enjoys the mobility and the sound distracts the red cultist but he never practiced this particular maneuver and shoots wild.

Nuil climbs on top of the structure and through a hole she sees Tahomen transmitting information on a comm console. She decides blasting him is the best course of action and fires!  She hits and now she has Tahomen’s attention, “Hello, little one.” Part of Nuil’s nano-swarm swirls through the hole and surrounds Tahomen while the rest begins moving around the building towards the other threats.

14.1

Drez runs forward with his pike drawn (double move) and puts himself in a prime position for the fight.

The red cultists retaliates and CRITS Drez with her defiant longsword. “The Devourer take your soul, vesk!”

Ryder moves forward to the base of the stairs and clever feints the red cultist. He then shoots her in the back and kills her.

The blue cultist runs forward crying out to her fallen ally. She slashes at Drez but he deftly parries her attack.

Wesley and TIM-X move forward and prep for their next chance to act.

Meanwhile, Nictus (a lamerta cultist who was hiding in the shadows) sneaks up to flank the group and blasts Wesley with his sleek-looking holdout blaster. “Hehehe, I’ve been waiting for this for a long time, Wesley!” Nictus’ drone, Shiver, emerges from hiding and fires a sonic “toilet” blaster.

The green cultist swings her defiant longsword at Drez but his defenses are too great.

Tahomen rushes out of the structure, see Drez, and uses his mystic arts to inflict psychic pain on the Vesk. With a single word, “pain,” he dredged up one of Drez’ most painful memories.

Billy does his best Switch impression, changes targets, and attacks Nictus. He rips through the lamerta with his curved carbon steel blade, almost killing him.

Quote of the night, “I can yell it now if it makes you happy.”

Cypher jump jets onto the roof of the building and manages to actually shoot his target. He hits the blue cultist square in the chest causing her grievous harm.

Nuil inches just close enough to toss a shock grenade. I accidentally short changed her and only applied the damage to Tahomen but all three cultists were in the blast radius. I’ll make it up to you! 😀

Drez smashes the blue cultist with his pike and drops her. He then swings around to hit the green cultist but she blocks the attack.

Ryder clever feints Nictis and then shoots him, dropping the lamerta cultist to 1 hit point. The One Hit Point Wonders strike again!

Wesley sees the perfect spot to toss a grenade and hits it. Once again, I forgot the correct blast radius of the grenade because Switch would have been in range of the blast as well. Nevertheless, the blast drops Nictis.

The green cultist feebly attacks Drez and misses. She then moves over to close the distance between herself and Ryder.

Tahomen moves back and spots Cypher and Nuil. He summons a forcedisk and launches it at them. The disk slams into Nuil, bounces and hits Cypher, bounces and misses Wesley.

Switch double moves into melee and provokes an attack of opportunity. However, she was not ready for him and misses.

Cypher jump jets and pops Tahomen. He performs a perfect superhero landing.

Nuil climbs down and uses an old port window to fire on Tahomen from cover. She blasts him and continues to whittle him down.

Drez jump jets and lands on Tahomen. He slams the cult leader (bull rush) and shoves him off the cliffside. Tahomen slams into the ground and has the wind knocked out of him. The cultist is in pain but is impressed.

Ryder raced past the green cultist and then blasted her with a ghetto crit!

Wesley and TIM-X fire on the green cultist and mow her down, “And it’s Starcrusher!”

Coughing blood, Tahomen releases a nanostream of caustic acid and tries to cover Drez but the vesk is too quick and dodges the attack.

Billy reminds me he is bleeding so we catch up on the damage he was taking.

Switch climbs one of the ruined walls and shoots Tahomen with his shirren eye rifle. The cult leader reels and stumbles.

Wesley catches up on his missed move action and trips a second tripwire hidden on the north side of the ruins. He throws himself to the side and spares himself some of the damage. “Found it!” “Good job, Wesley!”

Cypher jump jets up to the ruined parapets but he is still trying to master this new combat technique and missed Tahomen.

Nuil runs up to Drez and does some quick first aid, closing his bleeding wounds.

Drez drops on Tahomen again but the cultist was ready and he blocks the attack.

Ryder peeks around the top of the ruins and pings Tahomen again, widdling away at his life.

Wesley fires valiantly from the flank but misses and TIM-X rushes forward to help Wesley block the path out of the north side of the ruins.

Tahomen takes a guarded step away from Drez but Drez “steps up” in response. The cultist begins to cast hurl forcedisk and Drez swings on him but misses. The attack causes Tahomen to throw the disk wild.

Switch aims carefully and attempts to finish off Tahomen with his sniper rifle, and… rolls a 1.

Cypher blasts Tahomen again but the cultist manages to hang on!

Nuil fires her dart run at the cultist and it imbedds it in his throat. He gasps but keeps fighting!

Drez grabs Tahomen by the back of the head, yells, “Eat horn!” He then bead butts the cultist and crushes the villain’s skull.

The BBEG’s corpse has not even gone cold when Nuil quickly warns the group about the comm device and a message sent by Tahomen. Cypher rushes in, recognizes the comm unit, and hacks into it (cutting past the firewall). The hacker realizes Tahomen had purged his correspondence but Cypher is able to retrieve the data. In the transmission, Tahomen reveals at the temple he learned of a weapon called a Stellar Degenerator which “could achieve the goals of the Cult of the Devourer and wipe life from this miserable universe.” He identified a twelve star constellation which marks the location of the Stellar Degenerator but to find the constellation one must first find something called The Gate of the Twelve Suns. There was some information about where to start looking for the gate but that data was corrupted beyond retrieval. However, Cypher finds rough coordinates to where Tahomen had sent the transmission to. Nuil crunches the numbers and realizes the location is in the Diaspora, the asteroid belt which circles the Pact Worlds System.

The Diaspora is immense and various parts of it are used for mining, vacation spots, hives of scum and villainy, and the most infamous portion is the territory of the Free Captain, SPACE PIRATES! ARRRRRRRRRR!

Nuil studies the nano-slime Tahomen used to attack Drez and identifies it the caustic conversion spell.

Loot!

D-Suit I w/ mk 1 Thermal Capacitor

Liquidator Disintegrator Pistol 1d10 acid 15′ range 20 charges 2 use Bulk Light

Psychic Booster

Biotech Eagle Eyes

Psychic Wave Cannon

A ship appears on the horizon and Detective Nipci comes across the comm units. He tells them they have been trying to reach the crew when suddenly a city popped up on the defense satellites. When the explosion was set off by Avissa, it must have disrupted whatever was cloaking the city.

Soon after the site becomes a hive of activity as the Qabarat University mobilizes to study the newly discovered city of Loskialua.

The crew catches a ride back to Qabarat and finds a present waiting for them. The Starfinder Society has requisitioned upgrades for the Raza and the crew sets to the task of pimping their ride.

END OF SESSION

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Dead Suns, Session 13

Finally, the PCs had reached the Temple of the Twelve. They snuck around to the northern side of the temple and found an entrance guarded by a mummified Oatian elf who introduced himself as Panelliar. Panelliar told them he was the ancient guardian of this temple and admitted the cultists had bypassed them using Tahomen’s magic. Panelliar was under Tahomen’s control and the elf openly revealed if the PCs came any further, he had no choice but to destroy them. However, he did reveal that Tahomen had taken some of his people and gone up the mountain with what Panelliar described as a “portable altar.” The group inventoried their options and realized they had no means to free Panelliar from Tahomen’s control but they could not abandon their mission. With much regret, they attacked Panelliar. As the battle ensued, Panelliar revealed he was an ancient Solarian who began to pulse with solar energy. His attacks were powerful but he was rusty and the PCs managed to avoid his attack. Thank the dice gods! Before he could go supernova, the PCs managed to defeat him.

Inside the temple, the group noted the ancient glyphs and markings on the floor but spotted the cultists milling about the western side of the inner temple. The PCs attacked and the lead cultist, who named herself as Avissa, pulled out a massive Gatling gun and began to try to mow down the PCs. He PCs charged all the way into battle and realized too late it was a trap. Avissa has been busy setting explosives through the area and with her dying breath she detonated them. The entire western portion of the temple collapsed on top of them and they barely survived.

13.1

In the southern portion of the temple, they found Professor Solstrani who was more than ecstatic to learn she had been rescued. She told them Tahomen had knocked her unconscious and was gone when she awoke. The group moved into the inner temple which they realized had originally been a temple devoted to Desna and climbed the central stairs.

From there, they spotted several of the cultists coming back down from the mountaintop. The PCs decided to set an ambush for them and rushed back down to set it up.

Where the mountain pass reached the temple grounds the PCs laid in waiting. The cultists who accomplished by two of Tahomen’s lieutenants named Roadhog and Junkrat (although the PCs never learned their names). The first was a large man who threw a large hook trying to ensnare the PCs and the second bombarded them with explosives. The PCs threw some well-placed sticky bombs and Nuil sent her swarm to harry the cultists. Meanwhile, Wesley dressed TIM-X up with the body of Panelliar which disturbed the cultists to no end when they saw him rush them.

The battle was brutal but in the end, the PCs prevailed. They quickly gathered themselves and decided to head for the mountaintop to end Tahomen for the trouble he had caused them.

13.2

END OF SESSION

I enjoyed using Roadhog and Junkrat but none of the players recognized them. Fortunately, they did recognize them for the threat they were and managed to take them down. Great session!

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Dead Suns Unlimited, Session 12

They continued to press forward and two days later they found the “Plague Bearer” described in Halkueem Zan’s journals. An enormous statue reclined across the open space in the middle of a ruined village from long ago. When they approached the statue, they were fired upon by the same sniper who had driven the yaruk to stampede. Cypher believed the sniper was in the head of the statue and focused his efforts there while the rest of the group rushed across the open space and searched for an entrance.

B. The Stargazer

GM’s Note: I did not like the original layout of the interior of the Stargazer, so I created this.

12.1

Two more cultists waited inside the middle chamber inside the statue with a pair of automated assault drones which fired on the PCs when they entered. Cypher and Switch worked on disabling the drones while the rest dropped the cultists. Meanwhile, the sniper waited in the third chamber for a chance to take out one of the PCs. When Ryder poked his head out, she nearly took his head off (with a crit) and scarred his beautiful face. The PCs rushed the third chamber and ended the sniper before she could do more harm.

With the cultist threat contained, the group studied the statue and learned it was called the Stargazer and serving as an observatory for the Oatian elves who lived near the Temple of the Twelve. Much to Nuil’s delight, they also uncovered evidence of the Maltur as one of them was depicted on the inner wall beside twelve elves who were ancient astronomers. At some point, the two cultures had met which explained how the runes could have been found in the temple.

As night fell, Nuil climbed the arm of the statue and realized she could see the Temple of the Twelve in the distance. It remained no more than a day’s journey ahead of them and she could barely make out shining lights moving in the interior of the temple.

12.2

The next day, the PCs completed the journey to the Temple of the Twelve and found an ancient village surrounding it. They wasted no time in the village and quickly climbed a narrow mountain pass up to the temple. At the top of the pass, they spotted the corpse of a cultist who had met an untimely end. Investigating the scene, they found a trap which had blasted the cultist with darts. While the examined the body, they were suddenly attacked by an adolescent mountain eel. The eel smashed Switch and tried very hard to throw the android off the side of the cliff. Switch scrambled to keep from falling and the group quickly killed the eel.

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Dead Suns Unlimited, Sessions 6-11, Part 2

The PCs went through a set of elf gates which transported them to Turhalu Point on Ukulam. They were met by Professor Khair al-Huaf who provided them with extra supplies for the expedition and his men transported the PCs 10 miles into Ukulam’s mainland. Castrovellian law prevented them from taking the PCs any further.

Nuil skillfully used her magic (Life Bubble) to protect the group from the heat of Ukulam’s jungles. While this did nullify some of the challenge of this portion of the adventure, it was a very smart use of resources.

A day into the expedition, the PCs spotted a large herd of yaruk. Nuil used her magic to communicate with one of the bulls and learned Eyrub’s group (or “not food” as the bull called them) had passed by a couple days before. As they prepared to depart, a sniper hidden in the distance fired on the bull and grievously harmed it. The bull roared and the herd began to stampede. The group fled for its life and fought their way through a skill challenge to reach a chasm with an ancient stone bridge which provided them refuge from the herd. The PCs could not locate the sniper and continued on.

6.3.png

A few days later, the group located the enormous obelisk which Halkueem Zan had written about during his expedition. As they approached, they were harassed by several kaukariki but the PCs coerced them to leave with offerings of their rations. When they approached the obelisk, the PCs were attacked by a large plant creature and the kaukariki circled back to flank the PCs. Those damned ungrateful critters! The PCs dispatched the threats and investigated the obelisk. They learned it was an ancient outpost for a place called the Temple of the Twelve and was built by ancient Oatian elves who once lived on Castrovel (long before the Lashunta and Formians).

6.4

Nuil, accompanied by Canary, climbed to the top of the obelisk and surveyed the surrounding area. She noted the increasingly hilly and mountainous terrain ahead and with alarm realized there was large moldstorm coming down from the mountains to the south. She quickly calculated they group had a couple days but she did not think they could outrun it. She returned to the group and they quickly set off again.

Later in the day, the PCs spotted a ksarik stalking them through the jungle. Wesley was struck by one of the creature’s darts and became infected with its spore. The rest of the group drove the creature away. Wesley was immediately weakened by the malady and they built him a travois so he could rest while they continued on.

In the distance, they heard cries for help and found a lashunta woman named Ralkawi who had also been attacked by the ksarik and was dying from the same affliction as Wesley. She revealed she was a member of Eyrub’s group, although she called him Tahomen, and they were all cultists of the Devourer. Tahomen had experienced visions of a weapon called the Stellar Degenerator and when he saw the holovids of the PCs on the Drift Rock, he recognized the runes from his vision. Investigating he also found references to Halkueem Zan and came to Castrovel to follow the same lead as the PCs. The PCs did not want to help the dying cultist and opted to allow her to end her own life if she so choose. And she did as they walked away.

Knowing what fate waited for Wesley, they decided to no longer race the moldstorm and constructed a shelter where they could tend to Wesley’s affliction. A day passed as they tended to Wesley as the storm passed and when it did, he had finally beaten it with Nuil’s help.

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Dead Suns Unlimited, Sessions 6-11, Part 1

The roar which echoed across the hangar came from a vicious creature called a garaggakal. The creature is native to the Drift and had made its home on the Drift Rock. It did not take kindly to its lair being invaded by humanoids but it did appreciate the opportunity for a quick meal. The creature attacked and the PCs spread out to limit its reach against them. Switch charged the monster and slowly began to push it back when suddenly, they were attacked by a sniper from behind. Clara-247, the pilot of the ship which had attacked them, had survived the crash on the Drift Rock. She could not find a way onto the Acreon or the Hippocampus so she waited for the PCs to investigate the Drift Rock. When they attacked the fearsome garaggakal, she finally saw her chance to fulfil her bounty. Two of the PCs turned to face Clara-247 while the rest dispatched the beast. Then the group collapsed upon the sniper and disarmed her.

 

Under interrogation, she openly admitted she was a bounty hunter who had been hired to eliminate the PCs. The ship she had flown had been provided to her. However, she would not divulge the identity of the Mr. Johnson who had hired her or who she was ultimately working for. She considered herself a professional and vowed, even under the threat of death, she would not violate that trust.

 

The PCs investigated the Sunrise Maiden and found the starship was in excellent condition. While they cleaned it up, Wesley opted to investigate the device which was generating the illusion which hid the entrance to the hangar bay. He salvaged the device and loaded it onto the Sunrise Maiden for further study. Their mission complete, the PCs launched the Sunrise Maiden and set a heading to return to Absalom Station.

 

Once docked, they found more than they had bargained for. It seemed Gevalarsk Nor had decided to broadcast the vid feed from their mission to the entirety of Absalom Station. Their activities on the Acreon and the Drift Rock had been turned into a “reality show” (minus some edited footage of some cargo the PCs had retrieved for Nor) and they had become minor celebrities.

 

The PCs met with Gevalarsk Nor briefly and learned he had received his cargo without any issues. He rewarded the PCs and gave them the bonus he had promised for the extra work.

 

They then met with Chiskisk to discuss the events on the Acreon and Drift Rock. Chiskisk accessed the Starfinder database and found matches to the runes they had found on the Drift Rock but they were required to visit the central repository in person to retrieve the data (as it was hundreds of years old). There, they found the runes match some identified by an explorer named Halkueem Zan who claimed he had found them in a lost city on the continent of Ukulam on the planet Castrovel. The PCs decided that would be their next stop. Chiskick suggested they travel to Qabarat and meet with an old friend of his named Whaloss who might be able to help them.

 

While Chiskisk was not looking, Cypher accessed protected data about the infamous Scoured Suns Incident. He had long suspected that Wesley’s parents had disappeared as part of that expedition and he was able to confirm it with what he found in the central repository. He decided to keep the information to himself for the time being.

 

The group left for Castrovel on the Sunrise Maiden. They arrived in Qabarat with no difficulty, talked the dockmaster into charging them a smaller docking fee, and then conned Whaloss into paying them the difference when they found him. Whaloss took the PCs to the Qabarat University where he planned to introduce them a Professor Muhali, the head of the department of Xenoarchaeology and Xenoanthropology. Unfortunately, they found her busy dealing with a controversy created by one of her professors, Ailabiens 21:2. He had written a paper and given a lecture which indicated the millennium-long war on Castrovel between the lashunta and the formians would have ended much sooner if not for the genocidal tendencies of the lashunta. Needless to say, this did not sit well with the lashunta population.

 

Professor Muhali promised to help the PCs if they could convince Ailabiens 21:2 to issue an apology. The PCs met with Ailabiens 21:2 and immediately recognized his pride and arrogance to be his weakness. They appealed to his intellect and convinced him to give the apology if Professor Muhali agreed to a few of his terms as well (reinstating him, giving him tenure, access to university archives). Order restored, Ailabiens 21:2 began compiling the research data the group was seeking on Halkueem Zan’s expedition into Ukulam. While the professor worked, the group explored Qabarat (Cypher visited a holonet café, Nuil left the city to study the local flora, the rest cased the local scene at a popular bar). When they returned to the university, Ailabiens 21:2 provided them his findings but admitted his work was not complete because some of Zan’s original journals had been checked out of the archives by Professor Solstrani.

6.2

The PCs approached Professor Muhali and requested permission to meet with Professor Solstrani. Muhali agreed and took them to meet with her but they found her office in disarray. The PCs investigated the scene while Muhali went to call security. They found Solstrani had been communicating with someone named Eyrub Paqual who was also interested in Halkueem Zan. Paqual tried on numerous occasions to lure Solstrani away from the university but she grew suspicious and declined. That is when two goons showed up and kidnapped Solstrani. Muhali returned with Detective Nipci from the Qabarat Police Department and they helped continue the investigation. The group also found a map which Solstrani had hidden which revealed she believed Halkueem Zan’s lost city to have been real, a place called Loskialua. Combined with Ailabiens 21:2’s research, the group believed they could find the lost city and possibly rescue Solstrani in the process.

 

Cypher also hacked the emails sent to Solstrani which reveals Eyrub Paqual was not the true identity of the individual contacting her but he could not learn more. He did learn where the messages had been transmitted from, a bar in the Five Arches and the group went there. Looking for Eyrub they were directed to speak with a smuggler named Twonas En. After some roughing up Twonas admitted he had helped Eyrub and his minions secure documentation to allow them to go to Ukulam. The PCs immediately went to Professor Muhali and requested permission to do the same which she granted. She also provided them with funds to help with the expedition. Above all, she wanted them to rescue Professor Solstrani but anything else of archaeological interest was also important to her as well. She sent Whaloss to accompany them to represent the interests of the university.

 

End of session.

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