Dead Suns Unlimited, Session 2

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which.
– Douglas Adams.

Absalom Station Security (ASS) sifted through the remains of the carnage splattered across the neon floor of the Fusion Queen nightclub. They still weren’t completely sure what happened here and the forensics scans would take weeks to process but every cop on the cleanup crew knew one thing. This was bad. This was very bad.

Gang war? Maybe, most likely. Just a few cycles ago, the Downside Kings had thrown down with the Level 21 Crew in the docks and a famous Starfinder, Duravor Kreel, had been killed in the crossfire. But those two gangs didn’t really run in the same circles and there was no history between them.

Robot malfunction and slaughter? The three laws prevented service bots from harming living beings but there was evidence all over the club to the contrary. The first responders had to blow one up which kept zipping around the room and running people over.

Some of the club patrons swore it was a renewal of the conflict with the Veskarium. Reports said there were two huge Vesk at the center of the fight kicking everyone’s posteriors. The idea was absurd. The Vesk wouldn’t risk conflict with the Pact Worlds while they were still fighting off the Hive. Then again, a lot of folks thought the Vesk were big, dumb lizards with excrement for brains so it couldn’t be ruled out yet.

And one patron swore he saw blaster fire coming from the ceiling itself but there was no evidence to support that claim. The witness has been drinking Eoxian wine which made his account questionable at best.

Two weeks until the forensic scans would tell ASS anything of value. Two weeks…

2

Flashback to the beginning of the game session.

The newly recruited Starfinder agents began the process of further investigating the murder of Duravor Kreel and quickly uncovered more than they anticipated. Some time ago, a corporation called Astral Excavations contracted a small mining guild, the Hardscrabble Collective, to do some exploration out in the Vast. The Acreon left for deep space and was not heard from again until it dropped out of the Drift towing a massive asteroid a couple weeks ago. It was a ghost ship, the crew was missing.

Both Astral Excavations and the Hardscrabble Collective claimed the rights to investigate and as often becomes the case when mining law is involved, the matter became convoluted by politics. The local governance appointed Magistrate Howl to arbitrate the matter and as far as both companies were concerned, he was taking too long to make a decision. Both organizations hired local muscle to protect their people and their interests until the matter was settled. Astral Excavations contracted the Downside Kings to intimidate the members of the Hardscrabble Collective into backing off their claim, and the later contracted the Level 21 Crew to protect their people from the Downside Kings.

Duravor Kreel had connections with the Hardscrabble Collective (a cousin) and he began advocating for them. Word on the infosphere indicated Astral Excavations didn’t want the Starfinder organization involved and ordered the Downside Kings to kill Duravor. The PCs witnessed the results of that action. Unfortunately, all they could get their hands on was rumor and hearsay. They needed more solid evidence.

The PCs petitioned to be allowed to help Magistrate Howl but they were rejected (despite all of Ryder’s charms).

While checking out the Level 21 Crew, Ryder made contact with an orc information broker named Mama Booga who could set up a meeting between the PCs and Jabaxa, the ysoki leader of the gang. When they finally met, Jabaxa apologized for his people taking shots at the PCs when they jumped the Downside Kings. The Level 21 Crew are many things but they aren’t disciplined soldiers by any means. Mostly, he wanted to avoid conflict and if the PCs weren’t interested in a fight, then he wasn’t either. What he was interested in was providing as much info as he could about the Downside Kings and their current leader, Ferani Nadaz. The blood of his people was on her hands and Jabaxa was willing to tell the PCs where to find her as long as they promised to eliminate the barbarous miscreant. The PCs agreed, maybe without all of them realizing what was being agreed to, and Jabaxa provided them the info they needed and a promise of his own about what he would do to them if they didn’t hold up their end of the bargain.

Meanwhile, Tehrror had already located the Downside Kings and made his way there. The Vesk was already in a foul mood and thumping some gangers seemed like a fun way to blow off steam. When the rest of the PCs made it to the Fusion Queen, Tehrror was already scoping out the place. While the rest of the PCs completed their recon of the club, Tehrror decided he had waited long enough to have some fun. And to be fair, he wasn’t with the group when they met with Jabaxa. He had no idea what the rest of them were there to do.

The Vesk grabbed the bouncer and bounced his head off the wall. The bar brawl began!

Faces were smashed. Lasers cut through flesh. Wesley rigged a service bot and sent it careening into the Downside Kings, his allies, and patrons alike. Nuil climbed into the workings of the ceiling and blasted the Downside Kings from safety. Ferani Nadaz and her right hand Vesk, Vrokilayo Hatchbuster, joined the tussle and nearly turned it against the PCs when Cypher managed to hack, close, and lock the door between the main part of the club and the back room. Unfortunately, this only provided a short reprieve as Ferani demonstrated she was a more skilled hacker and unlocked the doors. By then, she was alone and the battle belonged to the PCs. Her death was quick and bloody.

This was the second time the Starfinders had fought together and it was evident they were not on the same page yet. As they retreated from the Fusion Queen with loot and information on the murder of Duravor, some of them wondered what they would need to do to develop some fusion among their new teammates.

The PCs submitted the evidence to the ASS and a few days later they receive a message. His Excellency Gevalarsk, the ambassador from Eox, and Magistrate Howl wanted to meet with them to discuss the matter of the Acreon and its investigation.

Our game sessions came to a close.

Dead Suns Unlimited, Session 1

1

Dead Suns “Unlimited”?

Yes, you read that correctly. Unlimited! The Dead Suns adventure path by Paizo is designed for a group of four characters as they adventure from levels 1 to 12 in the exciting new core setting of the Starfinder Roleplaying Game. At the request of my players, I am adding additional content of my own design to extend the campaign from levels 12 to 20. We’re going to run the full gamut of what the Starfinder RPG has to offer.

So who is the intrepid cast of this tale?

Drew

On the front lines of every battle (although he protests he is more than just a melee fighter), Tehrror is a vesk soldier and a pilot. Rare among the vesk, he focused on developing his agility and less common skills of battle. This left him a loner among his own people and now living among the other races of the Pact Worlds, he feels he is even more alone. Perhaps as a member of the Starfinder Society, he can create a home for himself.

MattSwitch is an android soldier and outlaw, on the run for the wrongs he has committed (whether he felt the deeds were wrong or not is a secret he keeps to himself). What crimes if he wanted for? Switch is not talking and none have had the courage to inquire yet. The Starfinder Society offers refuge where perhaps he can use his skills for a better purpose, or at least keep himself out of trouble.

StephenRyder is a smooth-talking human envoy and mercenary. He impressed Starfinder Society recruiters and they recruited him to attend the Starfinder Academy to become an agent of the Starfinder Society. Well, school is out and it is time for this newly christened agent to impress. Ryder befriended Nuil while attending the academy and the duo rose to new heights among their peers.

AlyNuil was the first lamerta to attend the Starfinder Academy and the first earn agent field status. She is a talented technomancer and scholar who specializes in life sciences and biology. She enjoys studying the variances of life and how the wonders of the cosmos can be used for medical treatments and other purposes. It remains to be seen if she shares the faithful drive of her people to find the alien masters who recently abandoned the lamerta.

BillCypher is a walking, talking rat. He is also a ysoki operative and bounty hunter who specializes more in hunting information than living targets. What he lacks in combat prowess, he makes up for in skill with computers and information systems. Need someone killed? Anyone can do that kind of thing. Need a Tier 10 Sidewinder Firewall and Pulsar Network Security Suite hacked to pieces? Cypher is your ysoki.

MichaelWesley the Star Crusher, as he likes to be called, is a human mechanic and outlaw who was raised by Cypher and is only now setting out to make a place for himself in the galaxy. He is young but brilliant and loves to spend his time developing weapons and testing them on his hapless drone, TIM-X, which Wesley rebuilds on a regular basis as needed.

 

  • The PCs arrive at Docking Bay 94 and are caught in the crossfire of a firefight between two rival gangs, the Level 21 Crew and the Downside Kings.
  • Duravor Kreel, a well-known dwarf agent of the Starfinder Society and the PC’s contact, is killed during the firefight but Cypher manages to hack the dwarf’s datapad and acquire information about the two gangs and where the PCs should go next, the Lorespire Complex (headquarters of the Starfinder Society).
  • The PCs meet with Chiskisk, a host shirren, who is saddened to hear about Duravor’s death. They quickly inprocess the PCs into the Society and issue the group’s first monthly stipend. Chiskick then asks the PCs to investigate the incident further to ensure Duravor was killed by accident and not murder.
  • Rewards: 350 credits per PC and a few azimoth laser pistols were taken from the fallen gang members.

Are you playing Dead Suns? Tell me about it in the comments below.