Dead Suns Unlimited, Session 1

1

Dead Suns “Unlimited”?

Yes, you read that correctly. Unlimited! The Dead Suns adventure path by Paizo is designed for a group of four characters as they adventure from levels 1 to 12 in the exciting new core setting of the Starfinder Roleplaying Game. At the request of my players, I am adding additional content of┬ámy own design to extend the campaign from levels 12 to 20. We’re going to run the full gamut of what the Starfinder RPG has to offer.

So who is the intrepid cast of this tale?

Drew

On the front lines of every battle (although he protests he is more than just a melee fighter), Tehrror is a vesk soldier and a pilot. Rare among the vesk, he focused on developing his agility and less common skills of battle. This left him a loner among his own people and now living among the other races of the Pact Worlds, he feels he is even more alone. Perhaps as a member of the Starfinder Society, he can create a home for himself.

MattSwitch is an android soldier and outlaw, on the run for the wrongs he has committed (whether he felt the deeds were wrong or not is a secret he keeps to himself). What crimes if he wanted for? Switch is not talking and none have had the courage to inquire yet. The Starfinder Society offers refuge where perhaps he can use his skills for a better purpose, or at least keep himself out of trouble.

StephenRyder is a smooth-talking human envoy and mercenary. He impressed Starfinder Society recruiters and they recruited him to attend the Starfinder Academy to become an agent of the Starfinder Society. Well, school is out and it is time for this newly christened agent to impress. Ryder befriended Nuil while attending the academy and the duo rose to new heights among their peers.

AlyNuil was the first lamerta to attend the Starfinder Academy and the first earn agent field status. She is a talented technomancer and scholar who specializes in life sciences and biology. She enjoys studying the variances of life and how the wonders of the cosmos can be used for medical treatments and other purposes. It remains to be seen if she shares the faithful drive of her people to find the alien masters who recently abandoned the lamerta.

BillCypher is a walking, talking rat. He is also a ysoki operative and bounty hunter who specializes more in hunting information than living targets. What he lacks in combat prowess, he makes up for in skill with computers and information systems. Need someone killed? Anyone can do that kind of thing. Need a Tier 10 Sidewinder Firewall and Pulsar Network Security Suite hacked to pieces? Cypher is your ysoki.

MichaelWesley the Star Crusher, as he likes to be called, is a human mechanic and outlaw who was raised by Cypher and is only now setting out to make a place for himself in the galaxy. He is young but brilliant and loves to spend his time developing weapons and testing them on his hapless drone, TIM-X, which Wesley rebuilds on a regular basis as needed.

 

  • The PCs arrive at Docking Bay 94 and are caught in the crossfire of a firefight between two rival gangs, the Level 21 Crew and the Downside Kings.
  • Duravor Kreel, a well-known dwarf agent of the Starfinder Society and the PC’s contact, is killed during the firefight but Cypher manages to hack the dwarf’s datapad and acquire information about the two gangs and where the PCs should go next, the Lorespire Complex (headquarters of the Starfinder Society).
  • The PCs meet with Chiskisk, a host shirren, who is saddened to hear about Duravor’s death. They quickly inprocess the PCs into the Society and issue the group’s first monthly stipend. Chiskick then asks the PCs to investigate the incident further to ensure Duravor was killed by accident and not murder.
  • Rewards: 350 credits per PC and a few azimoth laser pistols were taken from the fallen gang members.

Are you playing Dead Suns? Tell me about it in the comments below.

Review: Pathfinder Dice Set – Iron Gods

I bought a lot of dice at Gen Con 2015. I bought a set for myself, a set for my wife, and a set for all three of my children. Then I bought some special dice for Fantasy Flight Games‘ role playing game, Force and Destiny. Two sets of those special dice as a matter of fact. Like many gamers, buying dice is a yearly tradition at the four best days in gaming. I also decided to finally buy some of the fancy dice made by Q Workshop, and as a fan of the Pathfinder Role Playing Game, I decided to pick up one of the dice sets for the recent adventure path, Iron Gods.

Pathfinder Dice Set - Iron Gods

Pathfinder Dice Set – Iron Gods

The Pathfinder Dice Set – Iron Gods is designed to resemble the Numerian technology featured in the adventure path. The dice are dark, but the markings are light blue which contrasts well. No issues reading the numbers on these dice. They roll well, and I look forward to unleashing them on my players.

All the dice are belong to me!

I give the Pathfinder Dice Set – Iron Gods a 5.0 out of 5.0.

D&D Icons of the Realms: Tyranny of Dragons Booster Pack – Review

Tyranny of Dragons Boosters

Tyranny of Dragons Boosters

As much as I disliked the Icons of the Realms: Starter Set, I am a sucker for miniatures and I decided to pick up one of the Tyranny of Dragons (ToD) Booster Packs. I am very happy I decided to make that purchase because the ToD boosters feature some of the best pre-painted plastic miniatures I have seen on the market.

Since that first purchase, I have picked up two additional boosters and I have yet to be disappointed. The set includes 44 unique minis and all of the ones I have collected so far are interesting sculpts with nice paint jobs.

WizK!ds made some very smart design decisions when they created these minis as well. For example, the dragons can be very large minis with appendages extending well beyond the radius of their base. This can create problems at the game table as they spill over into adjacent positions making it harder to maneuver other miniatures around them. The ToD dragons have all been elevated on very sturdy, clear plastic posts (flying dragons) making them so much easier to use at the table (see below).

Each booster contains 4 miniatures and costs $15.99 which is roughly $4 per mini. This is not a bad price per se, but the quality of these minis is high which makes it a good buy in this GM’s opinion.

I give the D&D Icons of the Realms: Tyranny of Dragons Booster Packs five out of five stars. Well done Wizards of the Coast and WizK!ds!

ToD Dragon