Dead Suns “Unlimited”?
Yes, you read that correctly. Unlimited! The Dead Suns adventure path by Paizo is designed for a group of four characters as they adventure from levels 1 to 12 in the exciting new core setting of the Starfinder Roleplaying Game. At the request of my players, I am adding additional content of my own design to extend the campaign from levels 12 to 20. We’re going to run the full gamut of what the Starfinder RPG has to offer.
So who is the intrepid cast of this tale?
On the front lines of every battle (although he protests he is more than just a melee fighter), Tehrror is a vesk soldier and a pilot. Rare among the vesk, he focused on developing his agility and less common skills of battle. This left him a loner among his own people and now living among the other races of the Pact Worlds, he feels he is even more alone. Perhaps as a member of the Starfinder Society, he can create a home for himself.
Switch is an android soldier and outlaw, on the run for the wrongs he has committed (whether he felt the deeds were wrong or not is a secret he keeps to himself). What crimes if he wanted for? Switch is not talking and none have had the courage to inquire yet. The Starfinder Society offers refuge where perhaps he can use his skills for a better purpose, or at least keep himself out of trouble.
Ryder is a smooth-talking human envoy and mercenary. He impressed Starfinder Society recruiters and they recruited him to attend the Starfinder Academy to become an agent of the Starfinder Society. Well, school is out and it is time for this newly christened agent to impress. Ryder befriended Nuil while attending the academy and the duo rose to new heights among their peers.
Nuil was the first lamerta to attend the Starfinder Academy and the first earn agent field status. She is a talented technomancer and scholar who specializes in life sciences and biology. She enjoys studying the variances of life and how the wonders of the cosmos can be used for medical treatments and other purposes. It remains to be seen if she shares the faithful drive of her people to find the alien masters who recently abandoned the lamerta.
Cypher is a walking, talking rat. He is also a ysoki operative and bounty hunter who specializes more in hunting information than living targets. What he lacks in combat prowess, he makes up for in skill with computers and information systems. Need someone killed? Anyone can do that kind of thing. Need a Tier 10 Sidewinder Firewall and Pulsar Network Security Suite hacked to pieces? Cypher is your ysoki.
Wesley the Star Crusher, as he likes to be called, is a human mechanic and outlaw who was raised by Cypher and is only now setting out to make a place for himself in the galaxy. He is young but brilliant and loves to spend his time developing weapons and testing them on his hapless drone, TIM-X, which Wesley rebuilds on a regular basis as needed.
- The PCs arrive at Docking Bay 94 and are caught in the crossfire of a firefight between two rival gangs, the Level 21 Crew and the Downside Kings.
- Duravor Kreel, a well-known dwarf agent of the Starfinder Society and the PC’s contact, is killed during the firefight but Cypher manages to hack the dwarf’s datapad and acquire information about the two gangs and where the PCs should go next, the Lorespire Complex (headquarters of the Starfinder Society).
- The PCs meet with Chiskisk, a host shirren, who is saddened to hear about Duravor’s death. They quickly inprocess the PCs into the Society and issue the group’s first monthly stipend. Chiskick then asks the PCs to investigate the incident further to ensure Duravor was killed by accident and not murder.
- Rewards: 350 credits per PC and a few azimoth laser pistols were taken from the fallen gang members.
Are you playing Dead Suns? Tell me about it in the comments below.